When your objects are so big you have to lz compress your json before sending it to the client then do segmented uncompresses so you don't crash the browser. Have to do it this way because objects have to be available when user loses connection.
@CaseyCole - I've added lz-string compression to the library more details here - not sure it will help in your case, but I'm gonna need it! Thanks for pointing me in this direction...
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When your objects are so big you have to lz compress your json before sending it to the client then do segmented uncompresses so you don't crash the browser. Have to do it this way because objects have to be available when user loses connection.
Sounds interesting... Seems like you could do with an uncompress that also yields in that case?
@CaseyCole - I've added lz-string compression to the library more details here - not sure it will help in your case, but I'm gonna need it! Thanks for pointing me in this direction...