Familiarity, primarily. If you're going to build a game in one month, it helps to pick one that the lead developer (me) is an expert in, namely Python. Much of our staff has working proficiency with the language already, too.
Second, there's a lot of precedents for Pygame in this context, so it's easier to find answers to problems we encounter. I haven't used Pygame much, but what I do know is that the tooling and documentation cover our use cases.
Third, we already know that packaging a Python + Pygame project is a well-worn path, so there's less surprises when it comes to distribution.
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Familiarity, primarily. If you're going to build a game in one month, it helps to pick one that the lead developer (me) is an expert in, namely Python. Much of our staff has working proficiency with the language already, too.
Second, there's a lot of precedents for Pygame in this context, so it's easier to find answers to problems we encounter. I haven't used Pygame much, but what I do know is that the tooling and documentation cover our use cases.
Third, we already know that packaging a Python + Pygame project is a well-worn path, so there's less surprises when it comes to distribution.