Sometimes the best way to learn hard concepts is to explain them simply. Here are 100 programming and tech terms — explained like you're five.
Programming Concepts
- Variable – A box where you keep stuff like numbers or words so you can use them later.
- Constant – A box that you’re not allowed to change once you put something in it.
- Function – A machine where you put something in and get something back.
- Parameter – The stuff you give to the machine (function) so it knows what to do.
- Return Value – What the machine gives you back after doing its job.
- Loop – Doing the same thing again and again until you're told to stop.
- If Statement – A choice: “If this is true, do that. If not, do something else.”
- Boolean – Just “yes” or “no” in computer language.
- Array – A row of boxes, each with a number and something inside.
- Object – A toy with a name tag and a bunch of labels that tell you things about it.
Programming Tools
- Compiler – A translator that turns your whole story into computer-speak at once.
- Interpreter – A translator that reads your story line by line and explains it as you go.
- IDE (Integrated Development Environment) – A big coloring book and toolkit for writing code.
- Debugger – A magnifying glass to find mistakes in your story.
- Text Editor – A fancy notebook where you write your code.
Data & Storage
- Database – A big, organized closet for saving and finding stuff.
- Table – A grid in a database, like a spreadsheet.
- Row – One line in a table, like one person’s info.
- Column – A list of the same kind of thing (like names or ages).
- Index – A shortcut list to find things faster.
- Primary Key – A special label that makes sure nothing gets mixed up.
- Foreign Key – A way to link two tables like holding hands.
Web Development
- HTML – The skeleton of a website — it builds the structure.
- CSS – The clothes and paint that make your website pretty.
- JavaScript – The magic that makes your website do things when you click or type.
- Frontend – Everything you can see and touch on a website.
- Backend – The secret worker behind the curtain who makes things happen.
- API – Like a restaurant menu: you ask for something and get it if it’s on the menu.
- JSON – A way to write info that looks like a story computers understand.
- AJAX – A way for your website to ask the kitchen for more food without leaving the table.
- Cookie – A little snack a website gives you to remember who you are.
- Session – The time you spend with a website until you close the tab.
- Token – A secret code you use to prove who you are.
Coding Principles
- DRY (Don't Repeat Yourself) – If you keep saying the same thing, write it once and reuse it.
- KISS (Keep It Simple, Stupid) – Don’t make it harder than it needs to be.
- YAGNI (You Aren’t Gonna Need It) – Don’t build something unless you really need it.
- Abstraction – Hiding the messy stuff so you only see the useful buttons.
- Encapsulation – Wrapping stuff up so people can use it without breaking it.
- Inheritance – When one toy gets traits from another toy (like parents and kids).
- Polymorphism – When one button works slightly differently depending on the toy.
Version Control (Git)
- Git – A time machine for your code.
- Repository – A big folder where your code lives.
- Commit – Taking a picture of your work so you can come back to it.
- Push – Sending your picture to the shared gallery.
- Pull – Getting other people’s pictures to your own gallery.
- Branch – A separate trail where you can try things without messing up the main path.
- Merge – Putting two trails together into one again.
- Conflict – When two people colored the same spot differently.
Cloud & DevOps
- Cloud – Someone else’s big computer that you can use over the internet.
- Server – A computer that gives you things when you ask.
- Client – Your computer asking for things.
- Container – A box that carries your app and everything it needs.
- Docker – A tool that helps you pack your app in a container.
- CI/CD (Continuous Integration / Continuous Delivery) – Robots that test and deliver your code automatically.
- Environment – The room where your app lives (like a playground or classroom).
Errors & Testing
- Bug – A mistake that makes your app do weird stuff.
- Crash – When your app gives up and stops.
- Exception – A surprise the computer didn’t like.
- Unit Test – A little quiz for one tiny piece of your code.
- Integration Test – A group project test to make sure all the parts work together.
- Regression – When you fix something and something else breaks like whack-a-mole.
Data Structures
- Stack – A stack of pancakes — last one you put on is the first one off.
- Queue – A line at the ice cream truck — first in, first out.
- Linked List – A treasure map where each clue tells you where the next clue is.
- Tree – A big family tree of boxes and sub-boxes.
- Hash Table – A magical filing cabinet that knows where everything is instantly.
Algorithms
- Sorting – Putting things in order (like alphabetizing your Pokémon cards).
- Searching – Looking for something in a big pile.
- Recursion – When something solves a problem by doing a smaller version of itself.
- Big O – A way to describe how long your code takes as the problem gets bigger.
- Greedy Algorithm – Always picking the biggest cookie first, without thinking ahead.
Security
- Encryption – Turning a message into a secret code.
- Decryption – Turning the secret code back into the real message.
- Authentication – Proving who you are.
- Authorization – Proving you’re allowed to do something.
- Firewall – A guard at the door saying “You can’t come in.”
- Phishing – A trick where someone pretends to be nice but is trying to steal from you.
Miscellaneous
- Syntax – The grammar rules of coding.
- Runtime – When the code is actually doing stuff, not just sitting there.
- Refactor – Cleaning your messy code without changing what it does.
- Open Source – Code you can look at, use, and help make better.
- Framework – A kit with pre-built tools so you don’t have to start from scratch.
- Library – A collection of code that helps you do stuff faster.
- Dependency – Something your code needs to work.
- CLI (Command Line Interface) – Talking to your computer using typed instructions.
- GUI (Graphical User Interface) – Clicking buttons instead of typing commands.
- Cache – A little hiding spot where your computer saves stuff so it can load faster next time.
- Latency – The time it takes for your computer to say “hello” and get a reply.
- Bandwidth – How much stuff you can send or get at once.
- Thread – A worker that can do one task at a time.
- Process – A whole team of workers doing their job.
- Concurrency – Multiple workers doing things at the same time (or pretending to).
- Parallelism – Workers really doing things at the same time, not just pretending.
- Garbage Collection – The janitor that cleans up stuff you’re not using anymore.
- Heap – A big pile where your stuff goes when you're not sure how long you’ll need it.
- Stack (Memory) – A short pile of stuff that disappears fast when you're done with it.
- Event Listener – A person watching and waiting for something to happen, like a doorbell.
- Callback – A note that says “When you're done, do this next.”
- Promise – A pinky swear that says “I'll do it later.”
- Asynchronous – Doing things in the background so you don’t have to wait.
Thanks for reading! Let me know which ones made you smile — or which you'd explain even better.
Top comments (0)