Here is a simple scenario in gamedev (with parallelize ECS) where you don't want to lazy load the event handler nor put them in the queuMicrotask
<button on:click=(() => { for (const [typedArray, offset, [entity, health]] of queryRaw(enemyHealth)) { Atomics.sub(typedArray, offset, 20) physicsKnockback(entity, 50) } })>
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Here is a simple scenario in gamedev (with parallelize ECS) where you don't want to lazy load the event handler nor put them in the queuMicrotask