re: Publisher Denied My Game Because of Custom C++ Engine VIEW POST


I was thinking that maybe creating your own engine makes it difficult for other developers to keep the work later? Since it will probably not be (only) you who will maintain the code, this may be something they will consider before decide to publish your game.

The company also asked about a mobile version, and after watching a video on your site, i agree with them. This game would be great on mobile as well. Of course, this require expanding the engine to mobile platforms, and this will require a lot of time,effort, trial & error, bugs,etc..

Wish you luck in this journey!


Yea I've been aware the game is looking like a great fit for mobile and am very open to it. The porting wouldn't take ages but it also wouldn't be done next week.

Licensing is one thing I never considered. Nor did I get far enough in discussions to start considering it. I was/am assuming that as long as I retain IP I also retain code licenses, which is certainly a desire of mine, though I could see a publisher wanting some of that pie as well... making it super complicated. I have to assume they could be licensed that specific edition while I retain rights to the engine for future projects, but ... yikes, never considered that either!

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