Thanks for the article summary and the code. I will have a look.
Armin's state machine approach is also interesting.
One can have a structure of re-usability/extension with the
state machine be accessible such to be saved in progression
of play.
Great ideas from both of you.
Maybe one should craft a "dummy" pacman game implementation to see how what fit.
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Thanks for the article summary and the code. I will have a look.
Armin's state machine approach is also interesting.
One can have a structure of re-usability/extension with the
state machine be accessible such to be saved in progression
of play.
Great ideas from both of you.
Maybe one should craft a "dummy" pacman game implementation to see how what fit.