Programming languages enthusiast. Author of Learn Type Driven Development: https://www.packtpub.com/application-development/learn-type-driven-development
Programming languages enthusiast. Author of Learn Type Driven Development: https://www.packtpub.com/application-development/learn-type-driven-development
Aw, shucks 😊it's very gratifying to see people get pulled into the ReasonML community/tech ecosystem and make cool stuff. And one of these days, I'll manage to ship some Reason at work too–fingers crossed 😁
Ahhh, that's a tough one. But the library is short enough that I would rewrite in Reason completely. Many JS hacks though (I suppose for performance).
Having a Map of different types is just not possible (IMHO) in Reason. You'd need a wrapper EventHandlerList type which works for both WildCardEventHandlerList and EventHandlerList.
Sometimes, you just need to use plain JS Objects and Obj.magic, I guess, sorry.
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This is where I keep getting stuck.
I can't figure out how to bind to the star symbol and anything else really.
Js code is:
and can be found here:github.com/developit/mitt/blob/2ab...
Hey Alain, roughly speaking this should work:
It models the
EventHandlerMap
and its values as abstract types, you can fill in more details if you know them.[EDIT: I made the
get
return anoption
because a dynamic key lookup may always returnundefined
.]Yawar, you really are an OCaml/Reason guru and probably the most helpful guy I ever met in any community. Keep it up!
Aw, shucks 😊it's very gratifying to see people get pulled into the ReasonML community/tech ecosystem and make cool stuff. And one of these days, I'll manage to ship some Reason at work too–fingers crossed 😁
Ahhh, that's a tough one. But the library is short enough that I would rewrite in Reason completely. Many JS hacks though (I suppose for performance).
Having a Map of different types is just not possible (IMHO) in Reason. You'd need a wrapper EventHandlerList type which works for both WildCardEventHandlerList and EventHandlerList.
Sometimes, you just need to use plain JS Objects and Obj.magic, I guess, sorry.