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Discussion on: Why don't operating systems and browsers limit shared resources more strictly?

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Isaac Lyman

Throttling sounds like a great idea for Electron apps and browser tabs. Less so for video games and code compilers. I think the incentives here are for the OS to under-regulate rather than develop a reputation for being slow.

Moore's Law seems to have died in the water, while software development is becoming more and more abstract. Something's got to give, right? I could imagine a UAC-like system where programs can request the user's approval to use more than 5% of their CPU or RAM.