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Discussion on: How Developers can learn from the mistakes of Cyberpunk 2077

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itsasine profile image
ItsASine (Kayla)

Their most notable and most popular game being the Witcher 3: Wildhunt which basically has you riding a horse.

And Roach is terrible at being a horse, too. But she's a good girl.

One disconnect I see with games vs game media is thinking that delays mean the game will be awesome when it comes out. If a release is delayed at the last second to be extended a few weeks/months, it's because it's literally unplayable not because it needs a tad bit more polish. Cyberpunk, Fallout 76, Guild Wars 2... doesn't matter the devs, the publisher, or even the genre. A notable exception is Animal Crossing, but that was delayed by months, a year prior to the release, so it was more project management and realistic timelines than a sudden oh no no one can play this.

When games moved towards day one patches being the norm, delays mean a broken game since polish can always happen later. As Cyberpunk kept getting delayed, I lost interest but the internet gained hype. And look, it was indeed pretty much unplayable for a good chunk of people even after the delays. I wanted to be wrong though :\ Like you said, here's to hoping they can pull a No Mans Sky.

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Andrew Baisden

Agreed game studios have become so accustomed to creating day one patches for the games they create. The software can always be improved it also takes away the seriousness of saying that a game has gone "gold". It was so far away from gold when it released even with the day one patch it still crashed every hour.

RDR2 has the most realistic horses I have ever seen in a game. Rockstar have set the bar very high with the games they have made.