Quite a few things, actually. I said that public and private were non-existent in JS when they can be implemented. I said that TS had no Game Engine support when it does. And apparently deno is going to make TS execute the same way JS does.
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Quite a few things, actually. I said that
public
andprivate
were non-existent in JS when they can be implemented. I said that TS had no Game Engine support when it does. And apparently deno is going to make TS execute the same way JS does.