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re: Thought experiment - Create your own degree VIEW POST

FULL DISCUSSION
 

I'd go with this:

  • 30% software engineering/development. To gain the knowledge, skills, and practice to be able to write software.
  • 15% computer science. To acquire the theory to know what you are doing, how to solve some problems, why some problems are not solvable and why some algorithm choices are better than others.
  • 15% electives. Exploration of fields of interest, important because "software" is such a broad field!
  • 10% math. Computer science without math can only go so far. Math is required to understand much of the computer science theory.
  • 10% leadership. Allows a good engineer to become a strong and key asset for a company.
  • 10% business. To gain a good business sense, so rare to find.
  • 5% psychology. To understand how to work with people, and how to better communicate and negotiate.
  • 5% computer & software industry history. Computer and software industry history gives an idea of how we got where we are, which enables an engineer to understand the context of choices that were made in the past.
 

For some reason, I an unable to" like" your response so thank you for your detailed and thought -through answer! What I find interesting is that this looks quite similar (barring psychology) to what is offered in degree courses at universities in my country.

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