Is really that bad, ain't it?
We testers did 6 days a week 10 hours per day. Some devs had a 6-7 days 10 hours shifts. That was often many months long, since it was a big company releasing many games through the whole year.
The situation seems a bit better now, but it's still horrible. I still work in the same building and everytime I see one of their devs they always seem sick and very tired.
I hope they fix their situation soon and stop preying on the juniors that think this situation is acceptable and required.
I honestly think we're all moving toward the wrong direction. The game industry is living in a speed-up productivity bubble very similar to the late 90's when, for the first time, a common employee started to count as mere gear within the system and big companies could do basicaly whatever they wanted in the name of new technologies.
I understand that we all have our role in this story, because of the demand process. Think of Amazon, for example.
I think we need to reorder things and no more accept money as the only valuable thing in our careeer.
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