It doesn't make sense. Blurs are generally annoying, and if you're gonna blur an element of the screen because a more important one overlaps it, you may as well hide it completely.
So we end up with glassmorphism being only used to give the classic overlay to increase the contrast between background and content.
It doesn't make sense. Blurs are generally annoying, and if you're gonna blur an element of the screen because a more important one overlaps it, you may as well hide it completely.
So we end up with glassmorphism being only used to give the classic overlay to increase the contrast between background and content.
Hm. Intesting that you think this. I agree it might be a bad idea to overlay this on text elements, buttons, etc.
As you sound, I think it'll more be used for just UI cards, ads, etc. rather than the example I showed.