I'm not sure if you are still reading comments on this article but we had our airsoft event last month and these were a HIT. I loaded it up on some rPi's and battery packs with wifi that redirected all traffic to the pi.
I built a local backend API that took in the "command" and tested it against our list and sent back either brogue or fallout to run based on our new command names. Then hooked into the win/losses and sent that back to the api so we could have dynamic win/loss messages based on the game that was played. It added something completely new to the airsoft world and we will absolutely be bringing it back in future games.
Nope. :P We've got the pi's people connect with with their phone and a few toughbooks they've got to be in front of. You've got to have people pull security (to keep enemies away) or play the game under fire in order to get the information out of it to complete your mission and keep things progressing. The "hacking terminal" is very much a part of the live fire scenario game.
That is freakin' genius! Sort of "hacking" mini-games during the event, that's so creative! Reminds me of this "scavenger hunt" game that we used to play on my university campus.
I'm currently playing a game called "Control" which also has some terminal based mini-games, might add it to this project. (no promises tho)
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I'm not sure if you are still reading comments on this article but we had our airsoft event last month and these were a HIT. I loaded it up on some rPi's and battery packs with wifi that redirected all traffic to the pi.
I built a local backend API that took in the "command" and tested it against our list and sent back either brogue or fallout to run based on our new command names. Then hooked into the win/losses and sent that back to the api so we could have dynamic win/loss messages based on the game that was played. It added something completely new to the airsoft world and we will absolutely be bringing it back in future games.
That's so cool! I picture this as a "retro arcade" that you use during the downtime of the airsoft event? Thanks for the update!
Nope. :P We've got the pi's people connect with with their phone and a few toughbooks they've got to be in front of. You've got to have people pull security (to keep enemies away) or play the game under fire in order to get the information out of it to complete your mission and keep things progressing. The "hacking terminal" is very much a part of the live fire scenario game.
That is freakin' genius! Sort of "hacking" mini-games during the event, that's so creative! Reminds me of this "scavenger hunt" game that we used to play on my university campus.
I'm currently playing a game called "Control" which also has some terminal based mini-games, might add it to this project. (no promises tho)