Well, it's been a long time since I wrote Create Music With Code and a lot of people seemed interested in a second part. Unfortunately, I didn't get the time, up until now!
So here goes!
Where We Left Off
Last time we left off with loops
. We learned how to loop basically anything that you want to play for like an infinite amount of time.
loop do
sample :bd_haus
sleep 1
end
The above code snippet will play the bd_haus
sample every second over and over again. This makes sense from a programming point of view, but since we cannot exit from this loop, it makes no sense to just play one loop and ignore the rest of the code. Good for us that Sonic Pi has live_loop
for that!
Live Loops
live_loop
is a way to loop your music and also play other code while you're at it. Moreover, you can play multiple live loops at the same time. A better alternative to loop
don't you think? Yes, in fact, I've never used loop
at all :p!
So why learn loop
in the first place? In my opinion, loop
is a good way to teach the basics of programming to kids, or maybe someone who is new to programming itself, how loops work in other programming languages, which I think is one of the bases of any programming language out there.
Enough talk, let's cut to the chase.
A live_loop
looks very similar to loop
live_loop :beat do
sample :bd_haus
sleep 1
end
sleep 3
play :c4
This will play the loop and after 3 seconds, it will play the play :c4
command. You'll notice how the live_loop
still keeps on playing and that's the best part about it.
You can notice that it's a bit different than the loop
. I've added :beat
after its syntax. In order to declare a live_loop
you need to name it
live_loop :[any_name] do
#your music
end
There's actually a very good reason why we name a live_loop
, but I'm not covering it in this article. What's even more interesting is that live_loop
gives you the power to change it while it's running!
In the previous code, try changing anything in the live_loop
while it's still running. for example
live_loop :beat do
sample :bd_sone
...
This probably won't make much sense if you're reading this but when you try changing anything in a live_loop
all the changes will reflect even when you are still running the code. Which is amazing.
Using Effects
In Sonic Pi, you can even add Effects or FX to almost anything that you play. You can add FX by using the following syntax:
with_fx :[selected_fx] do
#code that you want to add the FX to
end
You'll get a drop-down list as soon as you write with_fx
which will give a list of available effects you can use.
Let's try out the echo
FX in a live_loop
and see how it sounds.
live_loop :tune do
with_fx :echo do
play :c3
sleep 1
end
end
You'll notice that the command play :c3
echoes. You can use anything and give it an FX. For example, you can even use samples, like so:
live_loop :beat do
with_fx :reverb do
sample :bd_haus
sleep 1
end
end
The reverb
FX adds a bit of "room effect" to your music.
Randomization
Sonic Pi has some built-in functions that can add randomness to your music. One such function is the rrand
function which will give a random value between two numbers. The syntax goes something like this:
rrand(min,max)
Providing min
and max
basically defines the range between two numbers. So let's check it out
play rrand(60, 95)
Run it and you'll notice it'll play 86.251
as a random value. But hold on, how come that every time you press Run
, it plays the same note over and over again?
The answer is that it is not truly random, itโs pseudo-random. Sonic Pi will give you random-like numbers in a repeatable manner. This is very useful for ensuring that the music you create on your machine sounds identical to everybody elseโs machine - even if you use some randomness in your composition.
The above reasoning is taken from Sonic Pi's official documentation and I don't think that I can explain any better than this.
What's interesting is that if you play it twice it will generate a different note the second time. For example, check this out:
play rrand(60,95)
sleep 1
play rrand(60,95)
Run it and you'll notice that it plays a new note the second time. So basically, a new pseudo-random number is generated if you use it again.
You can take a live_loop
to generate random notes every time.
live_loop :melody do
play rrand(60,90)
sleep 0.5
end
This will play a different note every time it enters the loop.
Done and Dusted?
That's about it for now! Play around with live loops, FX, random numbers, try using multiple live loops, adding random numbers in different sample parameters, and get creative! Remember, it's all fun and games. There is no such thing as a right and a wrong approach in art! It all depends on your creativity.
Missed Part 1?
I have covered the extreme basics of Sonic Pi in my Part 1, in case you missed it, do check it out.
Contact Me
You can contact me if you have any doubts and you can also let me know on social media if you'd like a part 3. :D
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