
π Introduction
Hey, algorithm explorers! π§
Today, weβre diving into a classic in the world of graph theory β Dijkstra's Algorithm. Whet...
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Curious.
"Think of it like expanding a ripple outward from the source node, always touching the closest unvisited node."
Is there a visualization of this somewhere?
Also, what are real world scenarios where this is useful? [the article mentions GPS and some others, but can someone elaborate on some?]
Great questions! π
For visualizing the "ripple" analogy, I'd recommend searching for βDijkstra algorithm animationβ on YouTube, there are some excellent step-by-step grid visualizations that show how the algorithm expands outward.
As for real-world use cases: beyond GPS, Dijkstra is used in network routing (e.g., OSPF protocol), game AI pathfinding, robot motion planning, and even social network analysis (like finding the shortest chain of connections). Basically, anytime you're looking for a cost-optimal path through a weighted system, Dijkstra fits in.
Happy to dive deeper if you're curious about a specific domain! π
Thank you for that, i thought i had heard of Dijkstra algorithm before, and when you mentioned Game pathfinding it hit me.
Cool, yea, as a web developer I don't really deal with complex algorithms often, or at least nothing that hasn't been abstracted a few levels so i just call a function and it "magically" does it.
I do wonder how often engineers have to actually write this kind of logic even for network software. It would seem this kinda logic would have been abstracted for everyone by now.
But it's still cool to learn about it :) thanks again!
Thanks for the kind words, Ravavyr! I'm glad I could help spark some memories of the Dijkstra algorithm. You're right, many developers might not need to implement it directly, but understanding the underlying logic can be beneficial. If you have any more questions or topics you'd like to explore, feel free to ask!
pretty cool seeing the breakdown in all three languages, gotta say i always wondered if thereβs a clever shortcut or tweak folks use when dealing with huge graphs
Thanks! Glad you liked the breakdown! π
When dealing with huge graphs, people often use optimizations like A* search (adds heuristics for faster pathfinding), Bidirectional Dijkstra (search from both ends), or even preprocessing-based techniques like Contraction Hierarchies for road networks. For sparse graphs, using Fibonacci heaps can theoretically improve performance too, though in practice binary heaps are faster due to lower overhead.
Appreciate the thoughtful comment, happy to dive deeper anytime! π
very cool, i love how you broke down the logic and showed the code in three languages makes me want to pick up a new one honestly
you ever find yourself mixing up the details when switching between python and c++
Thanks a lot! π Glad you enjoyed the breakdown. And yes, switching between Python and C++ definitely trips me up sometimes, especially with things like zero-based indexing quirks, default data structures, or forgetting to manage memory in C++. But itβs also a great way to stay sharp across languages. Would totally encourage giving a new one a shot! π
Awesome breakdown, especially with the code in all three languages! Have you tried tweaking your approach for graphs with negative weights or do you always switch to Bellman-Ford for that?
Great question β and thank you! π
For graphs with negative weights, I usually switch to Bellman-Ford, since Dijkstra assumes all edge weights are non-negative. That said, if the graph has only a few negative edges and no negative cycles, some folks do experiment with hybrid strategies, but they're tricky and rarely more efficient than Bellman-Ford or even Johnsonβs algorithm (for all-pairs shortest paths).
Glad you enjoyed the breakdown, always up for algorithm talk! βοΈπ
Dijkstra's Algorithm is now my fav algorithm
haha Thanks Anna
Loved it
Thanks Sir