Using a Distributed Object Framework, you can build a WebGL element by simply assembling from a repository of reusable software objects. Once published, this object becomes available at a URL that can be placed on your web page overlaying other elements.
(1) Raging River with Wave Shaping
(2) Under River Nile
(3) Underwater Godray Effect
Investigate how these objects are put together here:
(1) https://www.otakhi.com/petridish?load=15193
(2) https://www.otakhi.com/petridish?load=15209
(3) https://www.otakhi.com/petridish?load=15218
Top comments (2)
Neat simulation, thanks for sharing.
Great stuff