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Discussion on: Making a Visual Novel with Unity (1/5) - Introduction to Ink

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Patrick Tingen

Did not know Ink but it looks fun. A long time ago I tried to write a text adventure (in turbo pascal, verrrrrry long time ago). I still have the source somewhere, but I might try to do it again with ink. At that time I got stuck in the complexity of all possible branches due to the choices.

Is it possible to have some sort of map with Ink, other than defining it with the variables you already introduced? In my TP adventure I had a map where the player could move north, east, west and south and move up and down

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Klaudia Romek

I don't think there is a way to introduce a map other than the variables, as you mentioned. Another, more interactive, way to do it would be to create a map and its visual representation in C# and Unity. There are ways to call C# functions from ink and to use ink API to go directly to specific knots 'from the code'. I think that integration could work nicely for what you're trying to do. I will be covering some of it in my next articles.

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Patrick Tingen

Thanks, looking forward to it