Working with Uniface can sometimes feel like navigating through a maze of documentation, but today I want to share a simple yet useful statement that can make your character mode development smoother: the refresh statement. π₯οΈ
  
  
  π― What does refresh\ do?
The refresh statement in Uniface is designed to redraw the current Form component, but here's the catch - it only works in character mode. If you're running under Windows, this command won't have any effect. π
βοΈ Technical Details
- Return Values: None
- Usage: Form components only
- Compatibility: Character mode exclusively (no effect in Windows)
- Components: Allowed in form, service, session service, entity service, and report components (non-self-contained)
π When to Use It
The primary use case for refresh is cleaning up the screen after a spawn statement. Think of it as your screen's reset button - it gives you the same effect as manually using the structure editor function ^REFRESH. β¨
π‘ Practical Example
Here's a simple scenario where you might use it:
; After spawning a process that might clutter the screen
spawn "some_external_process"
; Clean up the display
refresh
π€ Why Character Mode Only?
This limitation makes sense when you consider that character mode applications often deal with text-based interfaces where screen redrawing is more critical for maintaining a clean user experience. In modern GUI environments, the operating system typically handles display refresh automatically. πΌοΈ
π Quick Reference
| Aspect | Details | 
|---|---|
| Statement | refresh | 
| Mode | Character mode only | 
| Components | Forms (and related non-self-contained components) | 
| Primary Use | Screen cleanup after spawn operations | 
While this might seem like a small feature, understanding these little utilities can make your Uniface development more efficient. Every tool in your toolkit counts! π§
This post is based on the Uniface documentation 10.4, and I had some help from AI in organizing the content. π€
 

 
    
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