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Discussion on: How Developers can learn from the mistakes of Cyberpunk 2077

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piflun profile image
PiFlUn

I disagree with the whole post.
IMO it wasn't the devs' fault that the game is how it is. Much more the management's (and maybe the investor's, who knows?).
I mean, not the devs advertise the game, not they set the release date and not threy decide, whether they are going to include some crazy Nvidia stuff or not.
CDPR (or the investors) set some impossible requirements and that's how it turned out. But the Witcher 3 was similar. The early versions of the game were buggy, the menus complicated etc. The final version is 1.31! CP2077 is at what, 1 06?
But take a look at the E3 version of act I. and the release version of it. There is a complete decisionbranch missing! Now image what happened to the rest of the game

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andrewbaisden profile image
Andrew Baisden

It is a controversial topic. In my post I said "After long delays they finally released it most likely due to pressure from management even though they knew the product was far from stable." Which is a point you mentioned.

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piflun profile image
PiFlUn

Yeah I oversaw that probably. But then... what's the point?