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Pantelis Theodosiou
Pantelis Theodosiou

Posted on β€’ Originally published at pantelis.theodosiou.me

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The Singleton pattern in TypeScript

In programming, there are situations when you have to make sure that your application contains just one instance of a particular class. The Singleton pattern is useful in this situation. This creational design pattern ensures the existence of a single object and offers a single point of contact for interacting with it.

Why use a singleton?

  • Centralized resource management: Effectively manage limited or expensive resources such as database connections, file access, and configuration options. A singleton can create, manage, and pool these resources, eliminating unnecessary duplication and ensuring consistent access throughout your application.
  • Controlled global state access: In well-defined use cases, a Singleton can serve as a centralized access point for specific pieces of global state information, such as user preferences or application settings. This simplifies access and modification of this data while avoiding the pitfalls of comprehensive global state management.
  • Streamlined logging and error handling: A centralized logging or error handling system can help simplify your code and ensure consistent behavior throughout the application. A singleton can function as this central point, directing all logs or errors to the same location for easier monitoring and analysis.

Understanding these potential benefits allows you to make informed decisions about whether the Singleton pattern is the best tool for your specific TypeScript project requirements. However, it is critical to weigh these benefits against the potential drawbacks before incorporating them into your code.

Implementing a singleton in TypeScript

While there are various methods to achieve the Singleton pattern, here's a common approach in TypeScript.

class Singleton {
  private static instance: Singleton;
  private constructor() {}

  public static getInstance(): Singleton {
    if (!Singleton.instance) {
      Singleton.instance = new Singleton();
    }
    return Singleton.instance;
  }
}
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We first define a private static variable instance to hold the single instance of the class. The constructor is marked private, preventing anyone from creating an instance directly using new Singleton(). We then have a public static method getInstance() that checks if the instance is already created. If not, it creates a new instance and assigns it to the instance variable. And, finally, the getInstance() method returns the existing or newly created instance.

Let's see how we can use the above class.

const singleton1 = Singleton.getInstance();
const singleton2 = Singleton.getInstance();
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Both singleton1 and singleton2 will point to the same object.

Some things to remember

  • Singletons can tightly couple your code, making it difficult to test and maintain. Consider alternatives such as dependency injection or services, if available.
  • Overusing singletons can cause a lack of modularity and make your code less flexible.
  • Be aware of potential performance implications, particularly when dealing with resource-intensive tasks within the Singleton.

Alternatives to singletons

  • Dependency injection: This approach relies on explicitly passing dependencies to the classes that require them, promoting loose coupling and better testability.
  • Services: Services, like dependency injection, are often implemented as classes with well-defined functionalities and clear responsibilities, which improves code organization and reusability.

When to use the singleton design pattern

While the Singleton pattern allows you to create a single instance of a class, it isn't always the best option. Here is a breakdown of when you should consider using it.

Suitable scenarios

  • Resource management: A Singleton can effectively manage the creation and usage of limited or expensive resources, such as database connections, file access, or configuration settings, preventing unnecessary duplication and ensuring consistency.
  • Global State Management: A Singleton can be a simple solution when you only need one point of access to global state information, such as user preferences or application settings. However, be cautious, as extensive use of global state can result in tight coupling and decreased maintainability.
  • Logging and error handling: A centralized logging or error handling system can simplify your code and ensure consistent logging behavior throughout the application. A singleton can function as this central point, directing all logs or errors to the same location.

Why you might avoid using singletons

While singletons provide some advantages, their potential drawbacks frequently lead developers to explore alternative design patterns.

  • Tight coupling: Creates dependencies between various parts of your code.
  • Reduced testability: It can be difficult to test code that relies heavily on singletons.
  • Lack of flexibility: Limits your application's adaptability to changing requirements.
  • Potential performance issues: Unless carefully designed, they can become performance bottlenecks.

While the Singleton pattern can be a useful tool in your TypeScript development toolbox, it must be used carefully and strategically. Consider its trade-offs, which include potential tight coupling, testability issues, and maintenance concerns. If simpler approaches, such as dependency injection or services, can achieve your desired result, choose those methods for cleaner, more maintainable code. Remember, the goal is to choose the design pattern that best suits your specific needs while encouraging code clarity, testability, and long-term maintainability.


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typescript

11 Tips That Make You a Better Typescript Programmer

1 Think in {Set}

Type is an everyday concept to programmers, but it’s surprisingly difficult to define it succinctly. I find it helpful to use Set as a conceptual model instead.

#2 Understand declared type and narrowed type

One extremely powerful typescript feature is automatic type narrowing based on control flow. This means a variable has two types associated with it at any specific point of code location: a declaration type and a narrowed type.

#3 Use discriminated union instead of optional fields

...

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