Hey devs π
I wanted to share a small but fun experiment I recently completed.
I built and published a Christmas-themed endless runner game for Android, and the interesting part is β almost everything was created using AI, with Antigravity as the core engine/workflow.
π The Game
The game is a casual endless runner where you control Santa Claus running through a snowy winter world, dodging obstacles and collecting coins.
Think classic runner mechanics, but with a festive twist:
Lane switching, jumping, sliding
Increasing speed and difficulty
Coins, power-ups, and unlockable outfits
Fully family-friendly & non-violent
π€ Why Antigravity?
I chose Antigravity because I wanted to explore how far an AI-first game workflow could go without:
Manual asset creation
Large art pipelines
Heavy custom tooling
With Antigravity, I was able to:
Rapidly prototype gameplay ideas
Generate and iterate on environments
Tune difficulty curves faster
Focus more on game feel rather than boilerplate
The biggest win was speed β ideas to playable builds happened much faster than my usual workflow.
π οΈ What Was AI-Driven
Hereβs what AI + Antigravity handled well:
Environment generation & iteration
Gameplay balancing suggestions
Visual polish concepts
Store listing content (ASO, descriptions, screenshots text)
What still needed manual thinking:
Core game loop decisions
Difficulty pacing
Player experience & retention logic
AI didnβt replace development β it amplified it.
π Lessons Learned
A few takeaways from this experiment:
AI is amazing for iteration, not vision
You still need a clear idea of what you want to build.
Casual games benefit the most
Hyper-casual / runner games are perfect for AI-assisted workflows.
Shipping matters more than perfection
Publishing early helped me learn ASO, user behavior, and promotion faster.
π Whatβs Next
Iβm planning to:
Add more seasonal content
Improve retention with small updates
Experiment with AI-generated level variations
Iβd love feedback from other devs:
Have you used Antigravity or AI-first workflows?
Where do you think AI helps most in game dev today?
Thanks for reading π
Happy building π
π
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