If I had to chose one principle to be my guiding principle, I would go for
KISS - Keep it stupid simple
Most of my career, I've been fixing / debugging other people's creations. And this taught me the lesson that it does not pay to be (too) clever.
Build systems mostly with primitives and simple abstractions helps avoiding errors easily and saving time and energy.
Or how Brian Kernighan once put it:
»Everyone knows that debugging is twice as hard as writing a program in the first place. So if you're as clever as you can be when you write it, how will you ever debug it?«
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If I had to chose one principle to be my guiding principle, I would go for
KISS - Keep it stupid simple
Most of my career, I've been fixing / debugging other people's creations. And this taught me the lesson that it does not pay to be (too) clever.
Build systems mostly with primitives and simple abstractions helps avoiding errors easily and saving time and energy.
Or how Brian Kernighan once put it:
»Everyone knows that debugging is twice as hard as writing a program in the first place. So if you're as clever as you can be when you write it, how will you ever debug it?«