Hey Thomas, I see your point but personally I can't agree Go is object oriented. Inheritance is not that useful, we all learned that therefore is not included in Go design. I would say Go is behaviour driven and has interfaces/typed functions to allow abstraction/extendibility/all kind of useful patterns for maintainable software. That's it. People are forcing the Object Oriented nature on it for no good reason imo.
Coming from the other side, I agree that go is as far from classical object orientation as e.g. Javascript is. And if you bring your OOP luggage with you, you are perhaps having a hard time.
Not to forget to mention, in Go are functions first class citizens and Go has (of course) closures.
It is hard to clearly categorize Go.
But "kind of" is good enough for me as a category.
Fair enough. I mean, the official Go resource I quoted in the article also categorized it only as "kind of" so you are not far away from official Go maintainers! :)
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Hey Thomas, I see your point but personally I can't agree Go is object oriented. Inheritance is not that useful, we all learned that therefore is not included in Go design. I would say Go is behaviour driven and has interfaces/typed functions to allow abstraction/extendibility/all kind of useful patterns for maintainable software. That's it. People are forcing the Object Oriented nature on it for no good reason imo.
Coming from the other side, I agree that go is as far from classical object orientation as e.g. Javascript is. And if you bring your OOP luggage with you, you are perhaps having a hard time.
Not to forget to mention, in Go are functions first class citizens and Go has (of course) closures.
It is hard to clearly categorize Go.
But "kind of" is good enough for me as a category.
Fair enough. I mean, the official Go resource I quoted in the article also categorized it only as "kind of" so you are not far away from official Go maintainers! :)