NitroGen is an open research project from the MineDojo ecosystem exploring a simple but powerful idea:
An AI can learn to play games by looking at the screen and imitating human actions — without access to the game engine, APIs, or internal state.
This repository provides a reference implementation of a vision-to-action game-playing agent trained via imitation learning.
Key Idea
Instead of reinforcement learning and reward engineering, NitroGen uses behavior cloning from real human gameplay videos.
The model learns a direct mapping:
screen pixels → neural network → controller actions
This allows the same agent architecture to work across many different games.
What Problems Does NitroGen Solve?
Traditional game AI often requires:
- game engine access
- internal state or memory reading
- custom APIs or SDKs
- handcrafted reward functions
NitroGen avoids all of the above.
Advantages
- Engine-agnostic
- Game-agnostic
- No reward functions
- Faster experimentation than RL
- Human-like behavior
How NitroGen Works (High Level)
- Collect gameplay videos from real human players
- Extract player actions from controller overlays
- Train a vision-based neural network via imitation learning
- Predict the next action given the current frame
The result is a general game-playing agent that operates purely from visual input.
Use Cases
Legitimate use cases include:
- Game AI research
- Imitation learning experiments
- Multi-game agents
- Automated game testing (QA)
- Accessibility tools
- Embodied AI research
- Education and ML courses
⚠️ This project is not intended for cheating, farming, or online exploitation.
Repository Structure
nitrogen/
├── models/ # Vision-to-action models
├── datasets/ # Gameplay datasets
├── envs/ # Game wrappers / environments
├── scripts/ # Training and evaluation scripts
├── configs/ # Experiment configurations
└── checkpoints/ # Pretrained weights (if available)
Installation
Requirements
- Python 3.9+
- Linux or macOS recommended
- GPU strongly recommended
Setup
Clone the repository: https://github.com/MineDojo/NitroGen
git clone https://github.com/minedojo/nitrogen.git
cd nitrogen
Create a virtual environment:
python -m venv venv
source venv/bin/activate
Install dependencies:
pip install -r requirements.txt
Running a Pretrained Model
If pretrained checkpoints are available:
python scripts/run_agent.py \
--config configs/eval.yaml \
--checkpoint checkpoints/nitrogen.pt
The agent will:
- receive game frames
- predict controller actions
- interact with the environment in real time
Training
Minimal training example:
python scripts/train.py \
--config configs/train.yaml
Key parameters to tune:
- frame resolution
- action space
- sequence length
- dataset quality
Training is significantly more stable than reinforcement learning approaches.
Limitations
- Performance depends heavily on data quality
- No long-term planning by default
- Limited temporal reasoning
- Not optimized for competitive or online play
NitroGen is a foundation, not a finished product.
Why This Project Matters
NitroGen provides:
- A clean reference implementation of vision-to-action agents
- A scalable alternative to reinforcement learning
- A practical starting point for general game AI research
If you want to experiment with game AI without touching the game engine, this project is a strong base.
Get Involved
If this project is useful to you:
- ⭐ Star the repository
- 🧪 Run experiments
- 🐛 Open issues
- 🔧 Build on top of it
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