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Amogh Kokari
Amogh Kokari

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Building a Neural Network RPG with AI: A Solo Developer's Multi-Session Journey

How I went from "neural networks are confusing" to shipping an interactive educational game with AI assistance


The Problem That Started It All

Picture this: You're trying to learn neural networks. You open yet another tutorial with static diagrams, dense mathematical formulas, and walls of text explaining backpropagation. Your eyes glaze over. You close the tab.

Sound familiar?

I was stuck in this exact loop when I had a crazy thought: What if learning neural networks felt like playing an RPG? What if instead of memorizing formulas, you could see how changing weights affects a network? What if boss battles tested your understanding, not your reflexes?

That's how Neural Network Adventure RPG was born. And thanks to Kiro, it went from wild idea to working game through weeks of iterative building.

The Beginning: "Let's Build Something Impossible"

I opened Kiro with zero game development experience and a simple request:

"I want to build an educational RPG that teaches neural networks through interactive gameplay. Where do we start?"

Most traditional development would have started with weeks of research, architecture planning, and technology evaluation. But Kiro? It immediately understood the vision and started building.

The magic moment: Within our first conversations, we had a working Pygame window with state management. Kiro didn't just generate code - it explained why we were using the State Pattern, how it would scale, and what challenges we'd face later.

class Game:
    def __init__(self):
        self.current_state = 'menu'
        self.states = {
            'menu': MenuState(),
            'world_map': WorldMapState(),
            'level': LevelState()
        }
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First lesson learned: AI-assisted development isn't about replacing your thinking - it's about amplifying your ability to execute on ideas.

The Visualization Breakthrough

The core challenge: How do you make abstract neural network concepts visual and interactive?

This took multiple iterations to get right. We went through different approaches:

  • Early attempts: Basic matplotlib integration
  • Next iteration: Custom pygame rendering
  • Optimization phase: Performance improvements and caching
  • Final polish: Interactive parameter manipulation

Traditional approach: Spend weeks learning matplotlib, pygame graphics, and neural network mathematics separately, then somehow combine them.

Kiro approach: "Let's build a real-time neural network visualizer where users can drag sliders and watch the network respond."

The result that blew my mind:

class NeuralNetworkVisualizer:
    def render_network(self, screen, weights, bias, input_data):
        # Real-time rendering with animated data flow
        for i, neuron in enumerate(self.neurons):
            # Draw connections with thickness based on weight strength
            connection_thickness = abs(weights[i]) * 5
            pygame.draw.line(screen, color, start_pos, end_pos, connection_thickness)
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Watching a neural network process data in real-time, with weights visually represented as connection thickness, was the moment I knew this project would actually work.

Second lesson: The best educational tools don't explain concepts - they let you experience them.

The Token Crisis Reality

Here's where things got real. Throughout the project, I constantly hit token limits. Not just once - many times throughout development.

Mid-challenge implementation: Deep in building the system... token limit reached

Next conversation: "Continuing from where we were optimizing the challenge validation system..."

During boss battle work: Working on quiz mechanics... token limit reached

Following conversation: "Picking up from the quiz-based combat system we were building..."

While debugging builds: Fixing cross-platform issues... token limit reached

Next time: "Let's continue fixing those Windows build problems..."

Mind = blown every time.

Kiro didn't just remember the code - it remembered the context, the reasoning, and the direction we were heading. It's like having a development partner with perfect memory who never needs coffee breaks.

Third lesson: Context persistence changes everything about development momentum.

The Failures That Made It Better

Not everything went smoothly. Let me share the spectacular failures that took weeks to resolve:

The Web Deployment Disaster

Initial excitement: "Let's make this web-based so everyone can play!"

Reality check: Pygame + browsers = compatibility nightmare

Desperate attempts: Tried Pyodide, pygame-to-web converters

Final decision: "Screw it, desktop-only."

Sometimes the best technical decision is knowing when to quit. Kiro helped me pivot quickly instead of burning more time on a dead end.

The Cross-Platform Build Catastrophe

Developed on macOS. Windows builds? Chef's kiss - completely broken.

Multiple debugging attempts:

  • Path separators: / vs \
  • Icon formats: .png vs .ico
  • Missing dependencies everywhere
  • PyInstaller configuration hell

We got the configs working, but I never actually tested on Windows. The game runs fine through Python on any platform, but clean executables? Only macOS survived.

The Level Design Iteration Hell

Level design problems kept coming back throughout development:

First attempt: Complex multi-step challenges

Result: Players got lost and frustrated

Second try: Oversimplified click-through tutorials

Result: Boring, no real learning

Third iteration: Interactive visualizations with guided discovery

Result: Finally! The sweet spot.

Ongoing refinements: More polish and improvements

Educational game design requires human insight that AI can't provide. Kiro could generate the code, but I had to figure out what actually taught people effectively.

The Code That Made Me Proud

The most impressive generation happened when we built the complete real-time neural network visualization system. Kiro created:

  • Mathematical accuracy for forward propagation
  • Performance-optimized rendering (60fps with caching)
  • Interactive parameter manipulation
  • Educational clarity without sacrificing technical correctness
def update_network_visualization(self, weights, bias, activation_func):
    # Clear dirty regions for efficient rendering
    self._dirty_regions.clear()

    # Calculate forward pass with visual feedback
    for layer_idx, layer in enumerate(self.layers):
        output = activation_func(np.dot(input_data, weights) + bias)

        # Animate data flow between neurons
        self._animate_data_flow(layer_idx, output)

        # Update visual representation
        self._update_neuron_colors(layer_idx, output)
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This wasn't just code generation - it was thoughtful code that balanced performance, education, and maintainability.

What I Actually Shipped

After weeks of development:

  • 6 working levels (out of 17 planned - scope creep is real)
  • Interactive neural network visualizations with real-time parameter manipulation
  • Quiz-based boss battles that test understanding
  • Comprehensive test suite with 80%+ coverage
  • macOS executable that works out of the box
  • 1,500+ lines of well-structured Python code

More importantly: It actually teaches neural networks effectively.

The Kiro Difference

Here's what changed about how I approach development:

Before Kiro:

❌ Linear, isolated coding sessions

❌ Hours spent remembering context

❌ Solo debugging and architecture decisions

❌ Fear of complex features

With Kiro:

✅ Continuous, conversational development

✅ Instant context restoration every single time

✅ Tireless pair programming partner who never forgets

✅ Confidence to tackle ambitious projects over time

The game-changer: Context persistence across conversations. Kiro never forgets where you are in your journey, no matter how long it takes.

Lessons for Fellow Developers

1. 💸 AI Development Has Hidden Costs

Token limits are real and frequent. Plan for interruptions, prioritize ruthlessly, and develop efficient communication patterns.

2. 🎯 Quality Control Is Your Job

AI can generate impressive code, but you need to verify educational accuracy, user experience, and long-term maintainability.

3. 📏 Scope Creep Kills Projects

I planned 17 levels, shipped 6 solid ones. Better to have fewer polished features than many broken ones.

4. 🎓 Educational Design Is Hard

Technical implementation is the easy part. Figuring out what actually helps people learn requires human insight and many iterations.

5. 🧠 Context Is Everything

The ability to pick up exactly where you left off changes development from a series of isolated work periods to a continuous journey.

What's Next

The game works. People are learning neural networks through play instead of pain. But this is just the beginning:

  • 🚀 Complete the curriculum: 11 more levels covering advanced architectures
  • 🖥️ Fix cross-platform builds: Get Windows and Linux executables working
  • 👥 Community features: Let people share solutions and create custom challenges
  • Performance optimization: Smoother animations and faster loading

Each of these will take more development time. But with Kiro's context persistence, that's not a problem - it's just the natural rhythm of building something meaningful.

Try It Yourself

The Neural Network Adventure RPG is live and playable. Neural networks have never been this accessible.

But more importantly: What impossible project have you been putting off?

With AI-assisted development, the barrier between "crazy idea" and "working software" has never been lower. The question isn't whether you can build it, it's whether you're willing to start the conversation.


🔗 Links


💬 Discussion

Questions about the development process? Drop them in the comments - I love talking about the intersection of AI, education, and game development!

What's your experience with AI-assisted development? Share your stories below!

What educational game should I build next? Neural networks are just the beginning...


🏷️ Tags

#ai #gamedev #python #pygame #neuralnetworks #education #kiro #solodev #machinelearning #indiegame #programming #tutorial


Built with: Python, Pygame, NumPy, Matplotlib, pygame-gui, pytest, and many conversations with Kiro across several weeks


"The best way to learn is by doing, and the best way to do is by playing."

— Neural Network Adventure RPG Development Philosophy

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