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Animesh Pandey
Animesh Pandey

Posted on • Updated on • Originally published at

How well do you know “this”?

What’s “this”?

In the simplest of terms, the JavaScript keyword this refers to the object it belongs to on runtime, depending upon its call-site (where it is called).

However, understanding what it would refer to in any given context, requires a slightly deeper understanding of some relevant concepts, which will be covered in this article.

Just to start with, this can have the following values depending upon where it is accessed :

  • By default : this refers to the global object.

  • Inside a function : this refers to the global object. In strict mode, however, this will be undefined.

  • Inside a method : this refers to the owner object. (A method is a function that belongs inside an object. In other words, it’s a function that’s an object’s property.)

  • In an event: this refers to the element on which the event was triggered.

  • Inside an Immediately Invoked Function Expression (IIFE) : this refers to the global object. In strict mode, this will be undefined, just like any other function in a global context.

  • Inside a Fat-Arrow function: When a fat arrow ()=> is used to define a function, it doesn’t create a new value for this, instead, it keeps referring to the same object it was referring to outside of the function.

This article hopes to give you an understanding of how these values are assigned to this, and how this knowledge can be utilized to suit our requirements.

Call-Site and Call-Stack

As discussed in the last section, we got to know that this is a runtime-binding made for each function invocation, which entirely depends upon where exactly it was called.

This location in the code where the concerned function was called, is called the call-site. An understanding of determining the call-site is crucial towards understanding what this would be bound to, at any given point of the execution.

While finding the call-site is generally as simple as locating where a function was called from, it might not always be that clear because of certain coding patterns that might obscure it.

Hence, it’s important to think about the call-stack, the stack of functions that have been called to get us to the current stage of the execution which we’re concerned with.

Let us take a simple example to illustrate how a call-stack and call-site could be determined.

By following the chain of function calls in order, you can determine the call-stack and call-sites.

* Tip for determining call-stack

Utilize the built-in JS debugger provided with any modern browser’s developer tools.

In the execution of any JS code, you can set a breakpoint by using the keyword debugger, to stop the execution at that point in the browser.

Let’s say, we add a breakpoint when thunderbolt() was called.

The **debugger** stops the execution at the custom breakpoint, and the function **call-stack** at that point can be viewed on the right side.The debugger stops the execution at the custom breakpoint, and the function call-stack at that point can be viewed on the right side.

In the image above, we can see that the execution was stopped at the point where we mentioned the debugger keyword, as soon as thunderbolt() is called. At this point, we will not observe any execution of code that comes after the debugger (just the thunderbolt() log, in this case).

Our primary point of interest right now, is the call-stack which is clearly illustrated on the right-hand side, same as we determined in the example above. (anonymous) at the bottom of the stack, refers to the initial global call to choosePikachu().

Binding rules for “this”

Now that we understand what a call-site and a call-stack is, we can learn about how a call-site determines what this will hold during execution.

There are four general rules which apply. First, let’s understand them independently, and then, their order of precedence when multiple rules can apply to the call-site.

1. Default Binding

This is the default catch-all rule, when none others apply. It comes from the most common case of a function invocation, which a standalone function call.

Let’s look at the below example.

The variable ultraBall declared in global scope is the same as declaring a property on the global object of the same name.

Inside getPokemon(), the reference to this defaults to the global object. Hence, we would see the value of this.ultraBall getting logged.

However, if strict mode is in effect globally or inside getPokemon, the global object is not permitted default binding. In that case, we will see the error TypeError : 'this' is 'undefined'.

2. Implicit Binding

If the call-site has a context object (if a function is called through an owning or containing object, as its property), implicit binding applies.

The rule states that, when there is a context object for a function reference, it’s that object that should be used for its method calls’ this binding.

Let’s look at a few examples to illustrate the different cases which can arise.

Since the object pikachu is the this for the getBaseSpeed call, this.baseSpeed is synonymous to pikachu.baseSpeed.

Let’s look at another example to see how only the top or last level of an Object property reference chain matters to the call-site for implicit this binding.

As we can see, the baseSpeed value is still 90. That’s because the call to getBaseSpeed is bound to its direct caller, pikachu, which serves as its this binding. In this context, the baseSpeedvalue is 90.

Let’s look at a few more examples to show common cases where implicit binding can seem unexpected.

In this example, we have lost our implicit this binding to pikachu in case of assigning pikachu.getBaseSpeed to a different variable baseSpeedFunction. Now, for baseSpeedFunction, this refers to the global object (default binding takes place). Hence, for the call, this.baseSpeed will be 50.

Now, a more common and not-so-obvious way this loss of implicit binding can occur is when we pass a callback function. Consider the following example :

Once again, inside the callback function executor executeFunction, we are effectively passing a reference to pikachu.getBaseSpeedfunction. Upon execution, this will be bound to the global object again (or throw a TypeError, if strict mode is enabled), instead of pikachu.

It’s quite common for function callbacks to lose their this binding. Another unexpected outcome can arise when the function we’ve passed our callback to, intentionally alters the this for the call. For example, Event handlers in popular JavaScript libraries often modify this to point to the DOM element that triggered the event.

You are not really in control of how your callback function reference will be executed. So far, you don’t have any way of controlling the call-site to assign the binding you intended. This is where explicit binding comes into play.

3. Explicit Binding

To resolve the unintended loss of this with implicit binding, we can explicitly set the value of this to a given object for a function call.

There are several in-built methods that can help us achieve explicit binding, like :

The bind() method

bind() is a method of the Function.prototype property. This means bind() can be used by every single function.

The bind() method creates a new function that, when called, has its this keyword set to the provided value, with a given sequence of arguments preceding any provided when the new function is called.

In other words, bind() returns a new function that is hardcoded to call the original function with the this context set as specified.

The call() and apply() methods

call() and apply() are also methods of the Function.prototype property, with similar but slightly different usage.

The call() method calls a function with a given this value and arguments provided individually.

Whereas, the apply() method calls a function with a given this value, and arguments provided as an array (or an array-like object).

Invoking Pokémon with explicit binding by Poké or Pokémon.apply() allows us to force its this to be the this of function PokémonExtension.

Also, a noteworthy aspect of the above example is that all instances of PokémonExtension will bind their respective this to the execution of Pokémon within them. Such an explicit binding is also called hard binding.

4. new Binding

In JavaScript, there is really no such thing as “constructor functions”, but rather construction call of functions.

When a function is invoked with new in front of it, otherwise known as a constructor call, the following things are done automatically.

  1. A brand new object is created (aka constructed) out of thin air.

  2. The newly constructed object is [[Prototype]]-linked. (Out of the scope of this article)

  3. The newly constructed object is set as the this binding for that function call.

  4. Unless the function returns its own alternate object, the new invoked function call will automatically return the newly constructed object.

All binding rules in action

It should be clear that the default binding is the lowest priority rule of the four.

Let’s compare implicit binding, explicit binding, and new binding with each other.

Implicit versus Explicit

As we saw, the explicit binding of firstAttempt.catchPokémon with secondAttempt took precedence over its own implicit binding, as it did for the second case as well.

Hence, explicit binding is of higher precedence than implicit binding.

Implicit versus new

So, new binding is more precedent than implicit binding.

Explicit versus new?

new and call or apply cannot be used together, so something like var fourthAttempt = new catchPoké; is not allowed to test new binding directly against explicit binding. But, we can still use a hard binding to test the precedence of the two.

attemptBinder is hard-bound against firstAttempt, but new attemptBinder(“Steelix”) did not change to "Steelix", as we may have expected, but it remained "Onix".

Instead, the hard-bound call to attemptBinder("Steelix") is able to be overridden with new . Since new was applied, we got the newly created object back, which we named secondAttempt, and we see that indeed has the value "Steelix".

Thus, the newly created this is used, rather than the previously specified hard-binding for this. Effectively, new is able to override hard-binding.

The primary reason for this behaviour is to create a function that essentially ignores the this hard-binding, and presets some or all of the function’s arguments.

Finally, determining “this”

We can summarize the rules for determining this from a function call’s call-site, in their order of precedence.

Here they are :

  1. Is the function called with new ? If so, this is the newly constructed object (New binding). Example, var attempt = new catchPokémon("Pidgey");

  2. Is the function called with call or apply , even hidden inside a bind hard-binding? If so, this is the explicitly specified object (Explicit binding). Example, var attempt = catchPoké"Pidgeotto");

  3. Is the function called with a context, otherwise known as an owning or containing object? If so, this is that context object (Implicit binding). Example, var attempt = firstAttempt.catchPokémon("Pidgeot");

  4. Otherwise, this defaults to the global object, or undefined in strict mode (Default binding).


Determining the this binding for an executing function requires finding the direct call-site of that function.

Once examined, four rules can be applied to the call site, in this order of precedence.

  1. Called with new? Use the newly constructed object.

  2. Called with call or apply or bind? Use the specified object.

  3. Called with a context object owning the call? Use that context object.

  4. Default : undefined in strict mode, global object otherwise.


  1. Official documentation:

  2. You Don’t Know JS: this and Object Prototypes, by Kyle Simpson.

Thanks for reading! ❤️

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Top comments (7)

diegolepore profile image
Diego Palacios Lepore • Edited

Great post! I liked your approach. It’s quite similar to the one I took in an article a wrote a few months ago about “this” a few months ago, here’s the link in case you want to take a look:

My main focus in this article is explaining the “this” binding based on “where” and “how” a function is invoke, and how answering these two questions will lead us to the binding of “this” to a specific object. Understanding this gives us the ability to take advantage of this feature in our programs. It’s really cool 🙂

BTW, I wrote the article after reading the YDKJS book by Kyle Simpson too, “this & Object Prototypes”

Cheers! 👋😃

anmshpndy profile image
Animesh Pandey

Thanks a lot, Diego. ☺️

Went through your article as well, it's a shame that genuinely well-done articles like those don't get much recognition! The popular articles all seem to be about some shallow, common concept of a few lines, haha.

YDKJS is really amazing, isn't it? Wish more people would refer the series for their basics.

Take care.

diegolepore profile image
Diego Palacios Lepore

Absolutely! Thank you Animesh!

Yeah, you're right! It is what it is hehe

And yes! YDKJS is just great! A very clear and detailed guide.

Keep up the good work and take care too! 👋

anthonygushu profile image
Anthony Gushu

this is a figment of imagination

ikrssce profile image

there is a similar article about it too

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