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Axonix Tools
Axonix Tools

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I Built 97 Free Online Tools (and Games) While Learning to Ship Consistently

When I started building small web utilities, I never planned to create a large platform.
I just wanted to solve simple problems that annoyed me during daily work.

One small tool turned into several.
Several slowly turned into many.

Today, that experiment has grown into 97 free online tools, including browser-based games, all available under one project.


Why I Focused on Small Tools Instead of One Big Product

Big ideas sound exciting, but they also come with pressure and long timelines.
Small tools, on the other hand, are easier to start and easier to finish.

Each tool had:

  • a clear purpose
  • a limited scope
  • a short build time

Some tools took hours.
Some took a single evening.

What mattered most was finishing and publishing them.


What Kind of Tools and Games I Built

The tools fall into a few simple categories.

Utility Tools

  • Password generators
  • Text and string converters
  • JSON, Base64, and URL formatters
  • Image compression and conversion tools
  • Calculators and validators

Browser-Based Games

  • Small logic and puzzle games
  • Memory games
  • Classic mini-games built for learning and fun

Everything runs directly in the browser with no signups and no downloads.

You can explore the full collection here:
https://axonixtools.com


Technical Choices That Made This Possible

I avoided complicated stacks whenever possible.

Most tools use:

  • lightweight JavaScript
  • minimal dependencies
  • simple and fast user interfaces

The goal was never perfection.
The goal was speed, clarity, and reliability.

Boring technology turned out to be the best decision.


What I Learned from Shipping 97 Tools

Consistency Beats Motivation

There were days when I didn’t feel like building anything.
Instead of stopping, I worked on something small.

Even:

  • fixing a bug
  • improving UI
  • adding a minor feature

counts as progress.

Not Every Tool Needs to Be a Hit

Some tools get traffic.
Some don’t.

That’s fine.

Each tool is an experiment, and experiments don’t need to succeed to be valuable.


SEO and Traffic (An Honest Take)

I didn’t chase trends or viral keywords.

Each page focuses on:

  • one clear problem
  • one clear solution

Over time, some tools started ranking naturally through long-tail searches.
Slow growth turned out to be more stable than chasing quick wins.


Advice for Developers Building Side Projects

If you’re thinking about starting something similar:

  1. Don’t wait for the perfect idea
  2. Build something useful, not impressive
  3. Ship fast and iterate later
  4. Let usage guide your improvements
  5. Keep everything simple

You don’t need a big launch to make progress.


What’s Next

I’m still building, learning, and refining the platform.

Axonix Tools started as practice and slowly became a growing collection of 97 tools and games.
I plan to continue expanding it while keeping everything fast, free, and simple.

If you’re curious, you can check it out here:
https://axonixtools.com

If you’re working on your own side project, feel free to share it.
I enjoy reading how others approach building and shipping.

Thanks for reading.

Top comments (1)

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bhavin-allinonetools profile image
Bhavin Sheth

This really resonates. I’ve had a very similar experience building small, browser-based tools — once you remove signups and friction, usage patterns become very clear. Most users come for one specific task, get it done fast, and leave happy.

Shipping many small, focused tools feels underrated compared to chasing one “big” product, but the learning compounds quickly. Curious — did you notice a few tools getting most of the repeat usage, or did it stay fairly distributed?