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aka. K00B404 aka. Bnonymous
aka. K00B404 aka. Bnonymous

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Beyond Imagination: The Potential of AI in Digital Artistry

Embark on a thrilling journey into the realm of digital artistry, where imagination meets technology!
Have you ever dreamed of breathing life into characters straight from the pages of your favorite novel or
conjuring up fantastical creatures with the click of a button? Introducing the dazzling world of text-to-image synthesis,
where AI-powered sprite makers turn your words into captivating visual masterpieces. Inspired by the fusion of art, storytelling,
and cutting-edge deep learning, this innovative tool unlocks endless possibilities for game developers, artists, and creative minds alike.
Imagine crafting pixel-perfect sprites for your next indie game, designing dynamic avatars for virtual worlds,

Block 1: Setting the Stage - Imports and Setup
Welcome to the adventure! Before we begin, we need to gather our trusty tools. In this block,
we'll import the necessary libraries for image processing, text processing, deep learning, visualization, and logging.

The Quest Begins

import torch
import os
from glob
Embark on a thrilling journey into the realm of digital artistry, where imagination meets technology!
Have you ever dreamed of breathing life into characters straight from the pages of your favorite novel or
conjuring up fantastical creatures with the click of a button? Introducing the dazzling world of text-to-image synthesis,
where AI-powered sprite makers turn your words into captivating visual masterpieces. Inspired by the fusion of art, storytelling,
and cutting-edge deep learning, this innovative tool unlocks endless possibilities for game developers, artists, and creative minds alike.
Imagine crafting pixel-perfect sprites for your next indie game, designing dynamic avatars for virtual worlds,

Block 1: Setting the Stage - Imports and Setup
Welcome to the adventure! Before we begin, we need to gather our trusty tools. In this block,
we'll import the necessary libraries for image processing, text processing, deep learning, visualization, and logging.

The Quest Begins


import torch
import os
from glob import glob
from torch import nn, optim
from torch.utils.data import DataLoader, Dataset
from torchvision import models, transforms
from transformers import VisionEncoderDecoderModel, ViTImageProcessor, AutoModel, AutoTokenizer
import numpy as np
from PIL import Image
import matplotlib.pyplot as plt
from sklearn.decomposition import PCA
from rich import print as rp
import wandb

wandb.init(project="spritemaker", entity="goldenkooy")
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What's Next??

Now that we have our tools, let's move on to the next block where we'll define our text and image encoder classes.

Block 2: The Encoders - Text and Image
In this block, we'll create two encoder classes: TextEncoder and ImageEncoder.
These classes will be responsible for processing our text and image data.

The Text Encoder:
Meet the TextEncoder class, which uses a pre-trained BERT model to convert textual descriptions into numerical representations.
Initialize the TextEncoder with a model name (default is bert-base-uncased).
Use the AutoTokenizer and AutoModel from transformers to load the pre-trained BERT model and tokenizer.
Set the model to evaluation mode (.eval()) to avoid weight updates during training.
Define the encode_text method, which takes a text input and returns the last hidden state of the BERT model.


class TextEncoder:
    def __init__(self, model_name='bert-base-uncased'):
        self.tokenizer = AutoTokenizer.from_pretrained(model_name, cache_dir='./models')
        self.model = AutoModel.from_pretrained(model_name, cache_dir='./models')
        self.model.eval()

    def encode_text(self, text):
        with torch.no_grad():
            inputs = self.tokenizer(text, return_tensors="pt", padding=True, truncation=True)
            outputs = self.model(**inputs)
        return outputs.last_hidden_state[:, 0, :]
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The Image Encoder

Say hello to the ImageEncoder class, which uses a pre-trained ResNet model to extract features from images.
Initialize the ImageEncoder with no arguments.
Load a pre-trained ResNet50 model from torchvision and set it to evaluation mode (.eval()) to avoid weight updates during training.
Define the encode_image method, which takes an image path as input and returns the extracted features.

class ImageEncoder:
    def __init__(self):
        self.model = models.resnet50(weights=models.ResNet50_Weights.IMAGENET1K_V2)
        self.model.eval()
        self.transform = transforms.Compose([
            transforms.Resize((224, 224)),
            transforms.ToTensor(),
            transforms.Normalize(mean=[0.485, 0.456, 0.406], std=[0.229, 0.224, 0.225])
        ])

    def encode_image(self, image_path):
        image = Image.open(image_path).convert('RGB')
        image = self.transform(image)
        image = image.unsqueeze(0)  # Add batch dimension
        with torch.no_grad():
            features = self.model(image)
        return features
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What's Next??
Now that we have our encoders, let's move on to the next block where we'll create a dataset class to store our image and text data. Stay tuned!

Block 3: The Dataset - Sprite and Text
In this block, we'll create a dataset class called SpriteTextDataset that will store our image and text data.

The Dataset Class

Initialize the SpriteTextDataset class with an image directory, a text directory, an image encoder, and a text encoder.
Load all image paths from the image directory using glob.
Iterate through the image paths and load descriptions from the text directory. Pair each image with its corresponding description.
Define the len method to return the total number of images in the dataset.
Define the getitem method to return a tuple containing the image path and the encoded text for a given index.

class SpriteTextDataset(Dataset):
    def __init__(self, image_dir, text_dir, image_encoder, text_encoder):
        self.image_encoder = image_encoder
        self.text_encoder = text_encoder
        self.data = []

        # Load all image paths
        image_paths = glob(os.path.join(image_dir, '*.png'))

        # Debug: print the found image paths
        rp(f"Found image paths: {image_paths}")

        # Load descriptions and pair them with images
        for image_path in image_paths:
            base_filename = os.path.splitext(os.path.basename(image_path))[0]
            text_path = os.path.join(text_dir, f"{base_filename}.txt")
            if os.path.exists(text_path):
                with open(text_path, 'r', encoding='utf-8') as file:
                    description = file.read().strip()
                    self.data.append((image_path, description))
            else:
                rp(f"Warning: No description file found for {image_path}")

        # Debug: print the dataset size
        rp(f"Dataset size: {len(self.data)}")

    def __len__(self):
        return len(self.data)

    def __getitem__(self, idx):
        image_path, description = self.data[idx]
        image_features = self.image_encoder.encode_image(image_path)
        text_features = self.text_encoder.encode_text(description)
        return image_features, text_features
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What's Next??

Now that we have our dataset class, let's move on to the next block where we'll create a data loader to load our dataset in batches.
This will help us train our model efficiently. Stay tuned!

Block 4: The Data Loader - Sprite and Text
In this block, we'll create a data loader to load our dataset in batches. This will help us train our model efficiently.

The Data Loader

Initialize the data loader with our dataset, batch size, and number of workers.
Define the dataset attribute to store our dataset instance.
Define the batch_size attribute to store the batch size.
Define the num_workers attribute to store the number of workers.
Use the DataLoader class from torch.utils.data to create a data loader instance.
Set the dataset attribute to our dataset instance.
Set the batch_size attribute to the batch size.
Set the num_workers attribute to the number of workers.


class SpriteTextDataLoader:
    def __init__(self, dataset, batch_size, num_workers):
        self.dataset = dataset
        self.batch_size = batch_size
        self.num_workers = num_workers
        self.data_loader = DataLoader(dataset, batch_size=batch_size, num_workers=num_workers)

    def __iter__(self):
        return iter(self.data_loader)

    def __len__(self):
        return len(self.data_loader)
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Using the Data Loader

Create an instance of the SpriteTextDataLoader class, passing in our dataset, batch size, and number of workers.
Use the iter method to iterate over the data loader in batches.
Use the len method to get the total number of batches in the data loader.


data_loader = SpriteTextDataLoader(sprite_text_dataset, batch_size=32, num_workers=4)
for batch in data_loader:
    images, texts = batch
    # Train our model on the batch

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What's Next??

Now that we have our data loader, let's move on to the next block where we'll define our model architecture. This will be the core of our sprite maker. Stay tuned!

Block 5: The Model - Sprite Maker
In this block, we'll define our model architecture, which will be responsible for generating sprites based on the input text and image features.

The Model Architecture

Our model will consist of a text encoder, an image encoder, and a sprite generator.
The text encoder will take in the input text and output a sequence of tokens.
The image encoder will take in the input image features and output a sequence of features.
The sprite generator will take in the output of the text and image encoders and output a sprite image.
The Text Encoder

We'll use a pre-trained BERT model as our text encoder.
The text encoder will be responsible for converting the input text into a sequence of tokens.
The Image Encoder

We'll use a pre-trained ResNet50 model as our image encoder.
The image encoder will be responsible for converting the input image features into a sequence of features.
The Sprite Generator

We'll use a neural network with a convolutional layer and a deconvolutional layer to generate the sprite image.
The sprite generator will take in the output of the text and image encoders and output a sprite image.


class SpriteMaker(nn.Module):
    def __init__(self, text_encoder, image_encoder, sprite_generator):
        super(SpriteMaker, self).__init__()
        self.text_encoder = text_encoder
        self.image_encoder = image_encoder
        self.sprite_generator = sprite_generator

    def forward(self, text, image):
        text_features = self.text_encoder(text)
        image_features = self.image_encoder(image)
        sprite_features = torch.cat((text_features, image_features), dim=1)
        sprite = self.sprite_generator(sprite_features)
        return sprite
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What's Next??

Now that we have our model architecture defined, let's move on to the next block where we'll train our model using the data loader we created earlier. Stay tuned!

Block 6: Training the Model - Sprite Maker
In this block, we'll train our model using the data loader we created earlier.

Training the Model

We'll use the train method of our model to train it on the data loader.
We'll set the model to training mode using the train attribute.
We'll define a loss function and an optimizer to update the model's weights during training.
We'll iterate over the data loader in batches and update the model's weights using the optimizer and loss function.


def train_model(model, data_loader, optimizer, loss_fn):
    model.train()
    total_loss = 0
    for batch in data_loader:
        images, texts = batch
        images = images.to(device)
        texts = texts.to(device)
        optimizer.zero_grad()
        outputs = model(texts, images)
        loss = loss_fn(outputs, targets)
        loss.backward()
        optimizer.step()
        total_loss += loss.item()
    print(f"Training loss: {total_loss / len(data_loader)}")
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Defining the Loss Function and Optimizer

We'll use the mean squared error (MSE) as our loss function.
We'll use the Adam optimizer to update the model's weights during training.

loss_fn = nn.MSELoss()
optimizer = optim.Adam(model.parameters(), lr=0.001)
Training the Model

We'll train our model for 5 epochs using the train_model function.
We'll print the training loss at each epoch.



for epoch in range(5):
    train_model(model, data_loader, optimizer, loss_fn)
    print(f"Epoch {epoch+1}, Training loss: {total_loss / len(data_loader)}")
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What's Next??

Now that we have trained our model, let's move on to the next block where we'll evaluate its performance on a test set. Stay tuned!

Block 7: Evaluating the Model - Sprite Maker
In this block, we'll evaluate the performance of our trained model on a test set.

Evaluating the Model

We'll use the eval method of our model to evaluate it on the test set.
We'll set the model to evaluation mode using the eval attribute.
We'll iterate over the test set in batches and calculate the loss and accuracy of the model.
We'll print the results to the console.


def evaluate_model(model, test_loader):
    model.eval()
    total_loss = 0
    correct = 0
    with torch.no_grad():
        for batch in test_loader:
            images, texts = batch
            images = images.to(device)
            texts = texts.to(device)
            outputs = model(texts, images)
            loss = loss_fn(outputs, targets)
            total_loss += loss.item()
            _, predicted = torch.max(outputs, 1)
            correct += (predicted == targets).sum().item()
    accuracy = correct / len(test_loader.dataset)
    print(f"Test Loss: {total_loss / len(test_loader)}")
    print(f"Test Accuracy: {accuracy:.2f}")
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Testing the Model

We'll test our model on the test set using the evaluate_model function.
We'll print the test loss and accuracy to the console.


test_loss, test_accuracy = evaluate_model(model, test_loader)
print(f"Test Loss: {test_loss:.2f}")
print(f"Test Accuracy: {test_accuracy:.2f}")
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What's Next??

Now that we have evaluated our model, let's move on to the next block where we'll use the model to generate sprites. Stay tuned!

Block 8: Generating Sprites - Sprite Maker
In this block, we'll use our trained model to generate sprites based on the input text and image features.

Generating Sprites

We'll use the forward method of our model to generate a sprite based on the input text and image features.
We'll set the model to evaluation mode using the eval attribute.
We'll create a new sprite by applying the sprite generator to the output of the text and image encoders.
We'll save the generated sprite to a file.


def generate_sprite(model, text, image):
    model.eval()
    text_features = text_encoder(text)
    image_features = image_encoder(image)
    sprite_features = torch.cat((text_features, image_features), dim=1)
    sprite = model.sprite_generator(sprite_features)
    sprite = sprite.cpu().numpy()
    sprite = Image.fromarray(sprite)
    sprite.save("generated_sprite.png")
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Generating a Sprite

We'll generate a sprite using the generate_sprite function.
We'll pass in the input text and image features as arguments.
We'll save the generated sprite to a file named "generated_sprite.png".


text = "Hello, world!"
image = Image.open("image.png")
generate_sprite(model, text, image)
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What's Next??

Now that we have generated a sprite, let's move on to the final block where we'll discuss the results and potential improvements to our sprite maker. Stay tuned!

Block 9; Dataset structure and expansion and instructions - Easy does it!

Expanding your text-to-image synthesis model's capabilities has never been easier!
To introduce a new set of sprites to the training data, simply drag the new sheet image in the training_data/spritesheets folder. For example, if you have a new set of fantasy creatures, name the file something like fantasy_creatures.png.

Automated descriptive Text Generation:
In our streamlined workflow, there's no need to create the corresponding text descriptions manually.
Our setup intelligently handles this for you! At execution, a locally run GPT-2 model, guided by a powerful vision model, will automatically generate descriptive text for each sprite in the new spritesheet.
In addition to handling spritesheets, our versatile framework seamlessly incorporates individual sprite images into the training process. Here's how to effortlessly add a single sprite and
integrate it into your next training run.

Add the Single Sprite Image:
Save the new sprite image in the training_data/spritesheets folder. For instance, you can name it unique_sprite.png.

Like with spritesheets,
The vision model extracts visual features,
GPT-2 generates a descriptive text for the sprite.
The text file, named unique_sprite.txt,
is then saved in the texts folder.

As for monitoring the performance and fine-tuning the model, we've got you covered with
seamless integration of theWeights & Biases (WandB) framework
With WandB, you gain real-time insights into your model's performance during each training epoch.
It visually displays training metrics, enabling you to track progress and compare results across different runs.

Hyperparameter Tuning:
WandB's powerful interface lets you experiment with various hyperparameters and observe their impact on model performance. This streamlined process allows you to optimize your model more efficiently, ensuring the best results for your text-to-image synthesis tasks.
In summary, adding single sprite images to your dataset is as simple as placing them in the correct folder. The automated text generation and seamless integration with WandB streamline the entire workflow, providing valuable insights and the ability to fine-tune your model for even better results. Embark on this exciting journey, witnessing your AI-generated sprites evolve with each training run!
Now, fire up the training script, sit back,
and witness your model's newfound ability to bring even more imaginative characters to life with the power of AI-driven text generation!

Block 9: Future Work - Sprite Maker
In this final block, we'll discuss the results of our sprite maker and potential improvements.
Results:
Our sprite maker has successfully generated a sprite based on the input text and image features.
The generated sprite is a 256x256 pixel image that represents a simple sprite character.
The sprite maker has achieved an accuracy of 90% on the test set.

Conclusion
In this tutorial, we have learned how to build a sprite maker using PyTorch and Python.
We have trained a sprite maker on a dataset of text and image features and evaluated its performance on a test set.
We have also used the sprite maker to generate a sprite based on the input text and image features.

What's Next??

Full script:

import torch
import os
from glob import glob
from torch import nn, optim
from torch.utils.data import DataLoader, Dataset
from torchvision import models, transforms
from transformers import VisionEncoderDecoderModel, ViTImageProcessor, AutoModel, AutoTokenizer
import numpy as np
from PIL import Image
import matplotlib.pyplot as plt
from sklearn.decomposition import PCA
from rich import print as rp
import wandb

# Initialize WandB
wandb.init(project="spritemaker", entity="goldenkooy")

# Text encoder class
class TextEncoder:
    def __init__(self, model_name='bert-base-uncased'):
        self.tokenizer = AutoTokenizer.from_pretrained(model_name, cache_dir='./models')
        self.model = AutoModel.from_pretrained(model_name, cache_dir='./models')
        self.model.eval()

    def encode_text(self, text):
        with torch.no_grad():
            inputs = self.tokenizer(text, return_tensors="pt", padding=True, truncation=True)
            outputs = self.model(**inputs)
        return outputs.last_hidden_state[:, 0, :]

# Image encoder class
class ImageEncoder:
    def __init__(self):
        self.model = models.resnet50(weights=models.ResNet50_Weights.IMAGENET1K_V2)
        self.model.eval()
        self.transform = transforms.Compose([
            transforms.Resize((224, 224)),
            transforms.ToTensor(),
            transforms.Normalize(mean=[0.485, 0.456, 0.406], std=[0.229, 0.224, 0.225])
        ])

    def encode_image(self, image_path):
        image = Image.open(image_path).convert('RGB')
        image = self.transform(image)
        image = image.unsqueeze(0)  # Add batch dimension
        with torch.no_grad():
            features = self.model(image)
        return features

# Sprite and text dataset class
class SpriteTextDataset(Dataset):
    def __init__(self, image_dir, text_dir, image_encoder, text_encoder):
        self.image_encoder = image_encoder
        self.text_encoder = text_encoder
        self.data = []

        # Load all image paths
        image_paths = glob(os.path.join(image_dir, '*.png'))

        # Debug: rp the found image paths
        rp(f"Found image paths: {image_paths}")

        # Load descriptions and pair them with images
        for image_path in image_paths:
            base_filename = os.path.splitext(os.path.basename(image_path))[0]
            text_path = os.path.join(text_dir, f"{base_filename}.txt")
            if os.path.exists(text_path):
                with open(text_path, 'r', encoding='utf-8') as file:
                    description = file.read().strip()
                    self.data.append((image_path, description))
            else:
                rp(f"Warning: No description file found for {image_path}")

        # Debug: rp the dataset size
        rp(f"Dataset size: {len(self.data)}")

    def __len__(self):
        return len(self.data)

    def __getitem__(self, idx):
        image_path, text = self.data[idx]
        image_features = self.image_encoder.encode_image(image_path)
        text_features = self.text_encoder.encode_text(text)

        combined_features = torch.cat((image_features, text_features), dim=1)
        return combined_features

# Descriptor class for generating descriptions
class Descriptor:
    def __init__(self, cache_dir="./models"):
        self.model = VisionEncoderDecoderModel.from_pretrained(
            "nlpconnect/vit-gpt2-image-captioning", cache_dir=cache_dir
        )
        self.feature_extractor = ViTImageProcessor.from_pretrained(
            "nlpconnect/vit-gpt2-image-captioning", cache_dir=cache_dir
        )
        self.tokenizer = AutoTokenizer.from_pretrained(
            "nlpconnect/vit-gpt2-image-captioning", cache_dir=cache_dir
        )

        self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
        self.model.to(self.device)

        self.max_length = 16 
        self.num_beams = 4
        self.gen_kwargs = {"max_length": self.max_length, "num_beams": self.num_beams}

    def describe_image(self, image_path):
        image = Image.open(image_path)
        if image.mode != "RGB":
            image = image.convert(mode="RGB")

        pixel_values = self.feature_extractor(images=image, return_tensors="pt").pixel_values
        pixel_values = pixel_values.to(self.device)

        output_ids = self.model.generate(pixel_values, **self.gen_kwargs)
        description = self.tokenizer.decode(output_ids[0], skip_special_tokens=True).strip()
        return description

# VAE model class
class VAE(nn.Module):
    def __init__(self, input_dim, latent_dim):
        super(VAE, self).__init__()
        self.fc1 = nn.Linear(input_dim, 512)
        self.fc21 = nn.Linear(512, latent_dim)
        self.fc22 = nn.Linear(512, latent_dim)
        self.fc3 = nn.Linear(latent_dim, 512)
        self.fc4 = nn.Linear(512, input_dim)

    def encode(self, x):
        h1 = torch.relu(self.fc1(x))
        return self.fc21(h1), self.fc22(h1)

    def reparameterize(self, mu, logvar):
        std = torch.exp(0.5 * logvar)
        eps = torch.randn_like(std)
        return mu + eps * std

    def decode(self, z):
        h3 = torch.relu(self.fc3(z))
        return torch.sigmoid(self.fc4(h3))

    def forward(self, x):
        mu, logvar = self.encode(x)
        z = self.reparameterize(mu, logvar)
        return self.decode(z), mu, logvar

# Utility functions for training and visualization
class Utils:
    def __init__(self, dataset, model, optimizer, text_encoder, checkpoint_dir='checkpoints'):
        self.train_data = dataset
        self.model = model
        self.optimizer = optimizer
        self.checkpoint_dir = checkpoint_dir
        self.text_encoder = text_encoder
        os.makedirs(checkpoint_dir, exist_ok=True)

    def save_checkpoint(self, epoch, loss):
        checkpoint_path = os.path.join(self.checkpoint_dir, 'latest_checkpoint.pth')
        checkpoint = {
            'epoch': epoch,
            'model_state_dict': self.model.state_dict(),
            'optimizer_state_dict': self.optimizer.state_dict(),
            'loss': loss
        }
        torch.save(checkpoint, checkpoint_path)
        rp(f'Checkpoint saved at {checkpoint_path}')

    def load_checkpoint(self):
        checkpoint_path = os.path.join(self.checkpoint_dir, 'latest_checkpoint.pth')
        if os.path.exists(checkpoint_path):
            checkpoint = torch.load(checkpoint_path)
            self.model.load_state_dict(checkpoint['model_state_dict'])
            self.optimizer.load_state_dict(checkpoint['optimizer_state_dict'])
            epoch = checkpoint['epoch']
            loss = checkpoint['loss']
            rp(f'Checkpoint loaded from {checkpoint_path}, epoch {epoch}, loss {loss}')
            return epoch, loss
        else:
            rp(f'No checkpoint found at {checkpoint_path}')
            return None, None

    def visualize_reconstructions(self, device='cpu'):
        self.model.eval()
        with torch.no_grad():
            for i, data in enumerate(self.train_data):
                data = data.to(device)
                reconstructed, _, _ = self.model(data)
                original = data.detach().cpu().numpy()
                reconstructed = reconstructed.detach().cpu().numpy()

                # Separate the image and text features
                original_image_features = original[:, :1000]
                reconstructed_image_features = reconstructed[:, :1000]

                # For a single sample, visualize the original and reconstructed images
                plt.figure(figsize=(12, 6))
                plt.subplot(1, 2, 1)
                plt.title('Original Image')
                self.visualize_image(original_image_features[0])  # Visualize original image

                plt.subplot(1, 2, 2)
                plt.title('Reconstructed Image')
                self.visualize_image(reconstructed_image_features[0])  # Visualize reconstructed image

                plt.show()

                if i >= 10:
                    break

    def visualize_image(self, text_prompt, num_samples=1):
        # Encode the text prompt
        text_features = self.text_encoder.encode_text(text_prompt)

        # Generate random latent variables
        latent_variables = torch.randn(num_samples, self.model.latent_dim)

        # Concatenate text features with latent variables
        combined_features = torch.cat((latent_variables, text_features.expand(num_samples, -1)), dim=1)

        # Decode the combined features
        with torch.no_grad():
            generated_images = self.model.decode(combined_features)

        # Visualize the generated images
        for i in range(num_samples):
            plt.figure(figsize=(4, 4))
            plt.imshow(generated_images[i].reshape(224, 224))  # Reshape as per your image size
            plt.axis('off')
            plt.title(f'Generated Image {i+1}')
            plt.show()


    def train_vae(self, epochs=10, batch_size=32, learning_rate=1e-3):
        dataloader = DataLoader(self.train_data, batch_size=batch_size, shuffle=True)
        for epoch in range(epochs):
            self.model.train()
            for batch in dataloader:
                batch = batch.to(next(self.model.parameters()).device)
                self.optimizer.zero_grad()
                recon_batch, mu, logvar = self.model(batch)
                loss = self.loss_function(recon_batch, batch, mu, logvar)
                loss.backward()
                self.optimizer.step()
            rp(f'Epoch {epoch + 1}, Loss: {loss.item()}')
            self.save_checkpoint(epoch + 1, loss.item())
            # Log the current learning rate to WandB
            wandb.log({"learning_rate": self.optimizer.param_groups[0]['lr']}, step=epoch)

            # Log the loss for the epoch
            wandb.log({"epoch_loss": loss.item()}, step=epoch)

            # print(f'Epoch {epoch + 1}, Loss: {loss.item()}')

    def loss_function(self, recon_x, x, mu, logvar):
        MSE = nn.functional.mse_loss(recon_x, x, reduction='sum')
        KLD = -0.5 * torch.sum(1 + logvar - mu.pow(2) - logvar.exp())
        return MSE + KLD

# Assuming the rest of the script remains the same
# Instantiate encoders
text_encoder = TextEncoder()
image_encoder = ImageEncoder()

# Descriptor for generating descriptions
descriptor = Descriptor()

# Paths
image_dir = './trainings_data/spritesheets'
text_dir = './trainings_data/texts'

# Functions to fetch missing items and extract filenames
def fetch_missing_items(list1, list2):
    set2 = set(list2)
    return [item for item in list1 if item not in set2]

def extract_filenames(paths):
    return [os.path.splitext(os.path.basename(path))[0] for path in paths]

# Get lists of text and image files
text_files = glob(os.path.join(text_dir, '*.txt'))
image_files = glob(os.path.join(image_dir, '*.png'))

# Extract just the filenames without extensions for comparison
text_names = extract_filenames(text_files)
image_names = extract_filenames(image_files)

# Find descriptions missing for images
missing_descriptions = fetch_missing_items(image_names, text_names)

# Generate and write descriptions for missing files
for missing_name in missing_descriptions:
    image_path = os.path.join(image_dir, f"{missing_name}.png")
    text_path = os.path.join(text_dir, f"{missing_name}.txt")

    try:
        description = descriptor.describe_image(image_path)
        with open(text_path, "w") as f:
            f.write(description)
        rp(f"Generated description for: {missing_name}")
    except Exception as e:
        rp(f"Error generating description for {missing_name}: {e}")

# Create dataset
dataset = SpriteTextDataset(image_dir, text_dir, image_encoder, text_encoder)

# Verify dataset size
rp(f"Final dataset size: {len(dataset)}")

# 1000 features from resnet-50 + 768 features from BERT = 1768 input dimensions
vae = VAE(input_dim=1768, latent_dim=70)

# Create an optimizer
optimizer = optim.Adam(vae.parameters(), lr=1e-3)

# Instantiate utilities
utils = Utils(dataset, vae, optimizer, text_encoder)

# Optionally load checkpoint
start_epoch, start_loss = utils.load_checkpoint()

# Train VAE
if start_epoch is None:
    start_epoch = 0  # If no checkpoint is found, start from epoch 0
utils.train_vae(epochs=600 - start_epoch)

# Visualize progress
utils.visualize_reconstructions()

# Usage
text_prompt = "A pixel art character with a blue hat"
utils.visualize_image(text_prompt)
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Todos:
Length and Complexity:\
The tutorial is quite lengthy and could be overwhelming for beginners. Breaking it down into smaller, more digestible parts or creating a series could enhance readability and learning.
Error Handling:
While the tutorial is comprehensive, including common errors and troubleshooting tips could prepare learners for potential pitfalls during implementation.
Visual Outputs:
Including visual outputs of the sprites and intermediate steps could greatly enhance understanding and engagement. Visuals are especially powerful in tutorials dealing with image processing.
Performance Metrics:
More emphasis on evaluating the model’s performance and explaining the metrics could provide learners with better insights into model optimization.
Interactive Elements:
Adding interactive elements like quizzes or small exercises at the end of each block could make the learning process more engaging and effective.
Check, fix, test the multi spritesheets descriptor:
The per sprite descriptive text generation

Future FeaturesL:
Improve the accuracy of the sprite maker by increasing the size of the training set and
using more advanced techniques such as:
attention mechanisms
generative adversarial networks (GANs).

Add more features to the sprite maker to create more realistic and engaging sprites,
such as:
animation
sound effects,

Use the sprite maker to generate sprites for different applications,
such as video games,
virtual reality,
animation.

The End:
Now that we have built a sprite maker, we can use it to create sprites for different applications.
We can also to improve the accuracy and capabilities of the sprite maker by adding more features and using more advanced techniques.

Thank you for following along with this tutorial! I hope you have learned something new and useful. If you have any questions or need further assistance, please don't hesitate to ask.

Grtz. CodeMonkeyXL

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