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Coffee with Butterscotch: A Gamedev Comedy Podcast

[Ep362] Outside the Bun

In this episode, we discuss layers on layers on layers. It’s more useful to think of most things in terms of levels – of accessibility, of interaction, of knowledge. When you’re designing, design with those things in mind so that you can engage different people in different ways. That’s how you move beyond one note sweets to more satisfying desserts. (Though we still wouldn’t necessarily say no to the former.) Questions answered (abbreviated): - TimConceivable: When you developed Crashlands, did you tailor the gameplay experience to favor a specific platform? Have you considered this with Crashlands 2? - Beekie Boppaboop: Do you have plans for how you’ll build a community around a game that doesn’t feature community content? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to http://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to http://moneygrab.bscotch.net.

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