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Coffee with Butterscotch: A Gamedev Comedy Podcast

[Ep427] Blue Ocean, Red Ocean

This week, we talk about game systems, proprietary code, and scalability. When talking about scalability, people tend to focus on the "growing bigger" part when the actual focus should be on capability. Sure, you can add more people, more players, and more complexity, but should you? Sometimes growth isn't the answer; it's just another problem to solve.


Support Crashlands 2!


  1. 00:27 Intro
  2. 01:26 Thanks to our supporters! (https://moneygrab.bscotch.net)
  3. 01:47 Crashlands 2
  4. 21:36 Disgruntled Pineapple: Will Crashlands 2 be available on the MacBook version of Steam?
  5. 35:30 TimConceivable: Does the copilot learn from your code?
  6. 46:17 Suavignon: Is Netflix/Steam only plan for CL2 purely commercially motivated?


To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

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