In the Manas.Tech team there are around 5 or 6 devs pretty involved, but their dedication fluctuates. We try to spend at least 2 or 3 times the amount of hours funded by through Bountysource, but some months we accumulate budget in order to have longer sprints. On top of that there are 3 other core team members outside Manas.Tech that spend time depending on their personal circumstances. The same goes for the larger community.
The main non-technical challenge right now is finding a sustainable way to fund (at least partially) the effort to complete 1.0. You can help by spreading the word and/or chipping in.
The main technical goals for 1.0 are multi-threading, better debugging tools, modules and generics.
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In the Manas.Tech team there are around 5 or 6 devs pretty involved, but their dedication fluctuates. We try to spend at least 2 or 3 times the amount of hours funded by through Bountysource, but some months we accumulate budget in order to have longer sprints. On top of that there are 3 other core team members outside Manas.Tech that spend time depending on their personal circumstances. The same goes for the larger community.
The main non-technical challenge right now is finding a sustainable way to fund (at least partially) the effort to complete 1.0. You can help by spreading the word and/or chipping in.
The main technical goals for 1.0 are multi-threading, better debugging tools, modules and generics.