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Karina Egle
Karina Egle

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How to launch your SaaS as an engineer

Launching a SaaS as an engineer feels exciting and terrifying at the same time. You probably have a brilliant product idea but freeze when it comes to the business side. You've built something amazing in your spare time, maybe solved a problem that's been bugging you for months. The hard part usually isn’t the code — it’s everything around it.

The first step is defining the problem in painfully simple language. If you can’t explain what your product does in one sentence to a non‑technical friend, it’s going to be 10x harder to explain it to a potential user. Skip the buzzwords and nail the “who, what, why”: who it’s for, what it does, and why it matters.

Next, build the absolute smallest version of the product that still solves the core problem. Not a “tiny version of your big vision,” but a focused, practical solution that one real person could use today. Overbuilding is where most engineering-led SaaS ideas go to die. You don’t need role-based access, advanced analytics, and dark mode before you even have three users.

Marketing often feels unnatural for engineers, but treating it like an experiment helps. Pick one or two channels where your audience hangs out — maybe LinkedIn, developer communities, or niche forums. Share what you’re building, show your process, and ask specific questions instead of just dropping a link and disappearing. Feedback from these early conversations will guide your roadmap towards a plan.

At some point you’ll have think about how people will use the product regularly, not just test it once. That’s where onboarding, simple documentation, and clear pricing pages quietly do the heavy lifting. As you iterate, you’re not just shipping features — you’re learning how people want to use the tool, what confuses them, and what they consistently ignore.

Over time, if you decide to treat the project more seriously, you’ll need to look beyond the codebase and think about what it takes to run your business sustainably. That means small, unglamorous systems: how to respond to support issues, how to track feature requests, how to decide what to build next, and how to manage your own time so you’re not glued to your laptop 24/7.

The coolest part of all this is that you don’t need to know everything on day one. You just need to move from “idea in my head” to “real people are trying this” as quickly as possible. From there, launching becomes less about perfection and more about continuous, calm improvement.

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