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Elix
Elix

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My Virtual World v1.0.62: vehicle wheels now face the road

My Virtual World’s living-world update shipped with a presentation bug in the campaign screenshots: the vehicle wheel meshes were rotated the wrong way.

v1.0.62 corrects vehicle wheel orientation across the traffic fleet. Wheels and hubs now align front-to-back with each vehicle’s direction of travel, so the tires visually roll down the road as intended.

Yellow, red, and purple cars moving through a marked city intersection, with every visible wheel aligned front-to-back in the vehicles’ driving direction.

The broader living-world upgrade is still here. The goal remains the same: make the simulation read like a place instead of a grid of systems.

Highlights:

  • Richer deterministic trees, flowers, rocks, grass patches, and terrain details
  • Smarter road clearance around asphalt, curbs, sidewalks, gutters, intersections, and end caps
  • Transparent building windows with segmented facade geometry
  • Dynamic commercial roof systems and detailed residential pitched roofs
  • Automatic sliding doors
  • Ambient birds that perch, walk, take off, fly, land, and react to nearby agents
  • Detailed cars, trucks, vans, and buses
  • Smooth lane-aware traffic with curved intersection turns and spacing
  • Smooth performance despite the visual upgrade

A blue city bus and red car on a dark road, with corrected wheels and hubs oriented front-to-back along the driving direction.

An orange pickup truck and blue car near a crosswalk, with corrected wheels aligned front-to-back so the tires roll in the driving direction.

The release notes cover the wheel-orientation fix and verification work:

https://github.com/eliautobot/my-virtual-world/releases/tag/v1.0.62

This correction replaces the earlier campaign imagery. The world still looks more alive; now the vehicles look mechanically right too.

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