Cube3d
Today, July 14th, at 15:29 in a certain timezone, I started developing software inspired by the world-famous Wolfenstein 3D game, which is
considered the first FPS ever created. It will enable me to explore ray-casting. My goal
will be to make a dynamic view inside a maze, where i will have to find the way.
This project will **be written in pure **C, and a strict requirement is that:
- all functions and code structures must be extremely elegant
- and free of quick-and-dirty hacks;
- there is no place for segmentation faults or memory errors.
Furthermore, as a civilized human being, the software must be compilable using make via a Makefile


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