So I just noticed that the ethics paper in the PWL repo is "Reflecting on Trusting Trust", which, IMO, has a few things going for it:
It's only three pages long, so it's a nice little way to dip our toes in the water
Even though the paper is 34 years old, I would say it's still relevant - the Rust compiler team was dealing with the issue described in the paper only two years ago!
If we wanted to pick a gamification paper, I think "Defining Gamification - A Service Marketing Perspective" would be a good start, since it's also quite short, and defining the term we're reading about would be a good foray into the topic, I think =)
Among the topics you posted above, the following stick out to me as being particularly interesting:
Privacy and the Internet of Things
Ethics and concerns of social networking
Video game design and identity
Ethics of publishing data
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So I just noticed that the ethics paper in the PWL repo is "Reflecting on Trusting Trust", which, IMO, has a few things going for it:
If we wanted to pick a gamification paper, I think "Defining Gamification - A Service Marketing Perspective" would be a good start, since it's also quite short, and defining the term we're reading about would be a good foray into the topic, I think =)
Among the topics you posted above, the following stick out to me as being particularly interesting: