I’d be interested in understanding how a game development team manages and works together to develop and combine multiple systems; World/Environment, Art, Animaation, Gameplay Mechanics, etc. into a cohesive working product.
Coming from a web development background with front end/backend as the two main disciplines, and professional experience steeped in working in smaller teams (1-5 people), a view into how large teams collaborate on multiple systems that seem to hinge on each other would be fascinating.
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