This is a submission for Weekend Challenge: Earth Day Edition
It might already be too late to fix this.
Yes, you heard it right. It’s an Earth Re...
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Ah so now you can buy earth because it's kind of dying. If you were to do that, you could undo everything like climate change, pollution, etc.
The question isn't, Is it too late to fix it? The question is: "Did you built this project in time??!".
In all seriousness, great work! Well done! :D
Yeah we need the time stone to undo everything and a thanos like you for snapping and restoring earth. You should do it yourself and find the stone asap.
I barely made in time. You and hadil motivated me enough to build something so I went. I think you are working on the OpenClaw one and building something epic there.
Thanks for your constant support.
Nah I am only reporting it (Writing an article) about it. I couldn't find the stone because I ate it. My bad gang. Hope your project save earth lol.
You are our only savior. FrancisGojoDev traveling and helping other open sourcerer in building and making the earth more useful.
Who said he is on Earth?
Your secretary. You visit Earth and help the newbies in open sourcerers. You have your own hidden wakandan headquarters somewhere in the Himalayas.
Ah! I got a bad ending. We should work together and prevent the real Earth from getting a bad ending. 🌏
Yes, we should before it's too late.
Good idea and educational! Thank you for sharing! 🌎
This is powerful and honestly a bit unsettling in a good way. The idea that you can’t retry or reload Earth hits hard. Framing climate change as something irreversible rather than just “fixable later” makes the experience feel way more real.
I also like how you didn’t go for a feel-good ending. That discomfort is what actually makes people stop and think instead of just scrolling past. From a dev perspective, the terminal-style interaction + storytelling is a strong choice it fits the theme perfectly and makes the message stick. Curious though did you consider adding even a small “actionable path” at the end? Like what someone can realistically do after going through the experience. It might help channel that discomfort into something practical.
I'm glad you liked the idea for this Victor. Some of the experiences need to have a negative impact on us for us to realize the depth of it and with discomfort of not being able to redo what's already done might realize some of us the effects of our actions on earth.
Yes, I thought of adding them to this but that would lead to a happy ending and people might just read the suggestions and move on in their life. That's what most of us do we see good stuff we like it and then we move on to other tasks and forget about it and realize very late how useful that could be. And if added those 'actionable path' then it would have become a different product and I need to add some ways to verify whether they took those actions or not.
So, I intentionally left it at discomfort that might help realize our negative impact on earth and how much for granted we have taken the Earth.
That makes a lot of sense, and I respect that choice. Keeping the experience unresolved definitely makes it linger longer it’s not something you just “consume and move on” from.
I guess my thought wasn’t necessarily about turning it into a happy ending, but more about giving the discomfort somewhere to go. Even something subtle or optional like a hidden path or a final prompt could let people who do feel compelled act on it, without breaking the core experience for everyone else. But I agree, the current version does something most projects don’t it stays with you. And that’s powerful on its own.
Well what you explained was my initial idea but while discussing the idea with LLM. There was no recall value or no way to judge whether the person did it or not and adding AI layer to verify was the initial plan but the conclusion of discussion was this was a pretty basic idea and people might ignore and while looking for new and more ideas. I got this and modified and turned it into this. Making people compelled doesn't necessarily means they will compelled to do it. We rarely do anything for the Earth we mostly think about ourselves first and adding that features will meaningless rather than giving them a uncomfortable experience and leaving an open end might help them ignite the feeling to do anything for the Earth.
If I could undo one thing, I wouldn’t pick a single event like emissions in isolation. A lot of environmental damage stems from optimizing for immediate gains without accounting for long-term system costs. Changing that mindset earlier might have prevented multiple cascading issues rather than trying to reverse just one of their outcomes.
Good idea Alexandru. Wish we could reverse the effects of it and focus on keeping the environmental damage to the minimum. But the reality hits hard, we are still continuing it and will continue to do so in the future.
Man, everything has been already done for exanple defeorestation, species extinction, plastic waste has also been found on the most deserted places in the world. Even if we begin doing such a thing it will take more than a decada to built it and to implement it. It willl take more than billions of people to work together to get it done, you can't implement everything at once but i will be a part of this project, if it will really gonna help our earth to grow and spread there roots again...
Thank you for your words Tanveer. My project is a wakeup call for everyone to realize to save earth before it's too late. You can start helping on your own by saving electricity, water and planting and enjoying greenery that could help get earth get better in a decade.
This felt less like a project and more like an experience.
The part that stuck with me is not even the simulation itself, but the idea that some things just don’t have a “retry”. As devs we’re so used to rollback, refactor, fix later… but this hits differently.
Also really like how you chose not to make it “pleasant”. Most things try to comfort the user, this one kind of forces you to sit with the discomfort — and that’s probably the point.
Feels like this direction (interactive + emotional, not just informative) is way more powerful than another “article about the problem”.
Curious what made you go this route instead of a more traditional app or post?
Thank you so much for your kind words Andrew. Sometimes we need a little discomfort to make our future more comfortable.
Yes, it works depends on the depth of the situation and since we are consuming Earth a lot day by day and we all know the consequences of it but never bothered to do anything about it. So, you need someone to point the obvious and remind that we need to do something about it.
This path was suggested to me by the LLM. I use LLMs to rate, rank and discuss whether the ideas have some potential or not and some ideas comes great and some comes meh. So, the previous idea was to make user aware of it by doing some eco-steps but that didn't turn out well and it was more basic and I had the issue that user won't comeback to the website or the website leaving a mark on the user. So, while discussing this idea struck and it suggested me to keep it at discomfort so that whenever a user leaves it leaves with a thought. Did I give away too much?
The 'too late' framing is interesting but I think it misses a key distinction.
The market is splitting into two: task agents (deterministic, easy to evaluate) and reasoning agents (probabilistic, hard to evaluate).
For task agents — yeah, were past the early adopter phase. The workflows are well-defined and the winners are scaling.
For reasoning agents — were still in the 'nobody knows what good looks like' phase. The teams that crack evaluation metrics for multi-turn reasoning will define this category.
The real question isnt whether its too late to build AI agents. Its whether youre building in the category thats already commoditized (task agents) or the one where the winners havent been decided yet (reasoning agents).
the best time to start optimizing for sustainability was years ago. the second best time is now even small changes in how we build and deploy still add up over time.
been thinking about this a lot lately, especially with how much energy ai training consumes. started tracking my own cloud usage and was surprised how quickly it adds up. small changes in how we deploy can actually make a differennce.
Yes, if we don't start today then in the future the resources will be reduced to ashes and the scenes from dystopian movies might become a reality.
This is the fear I've been avoiding.
Too late feels dramatic until you realize the erosion happened quietly. One prompted line at a time. Not one big moment. A thousand small ones.
But maybe too late is the wrong frame. Not because you're wrong but because it implies there was a point where we could have turned back. Maybe there wasn't.
The question isn't can we go back? It's what do we do now?
I don't have the answer. But naming the fear is the first step.
Thanks for this. Uncomfortable and necessary. 🙌
simple and great. I got the impression it would show me images!
Great job, Konark 😍
Thank you so much, Hadil. You and Francis motivated me to build something for this challenge and your article was amazing as well. Let's see who finishes on the top 😆. Hope we both wins it hahaha.
great article, I really enjoy it. I enjoy that you bring your cybersecurity technical knowledge to the article also.
Thank you so much Benjamin 😆.
hahahah :). you should create an app in cybersecurity for the environment but great article again :)
Great work
the naming is doing work here. calling it a protocol rather than an app shifts how you think about it before you even open it.