The "Game Programming Patterns" sounds interesting, but for the short review you mention (and the objective you want to fulfill with this book) I'd suggest rather "Design Patterns: Elements of Reusable Object-Oriented Software", which might be a bit less application specific
GMP is by far the easiest resource to read on design patterns that I've read. I'm sure there are plenty of others but the language and examples in the book are fantastic. I've been recommending it for years.
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