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sfrunza13
sfrunza13

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Introduction

Hello,

My name is Stefan Frunza and I am in my final year in the CPA program at Seneca and have already completed both of my CO-OP terms with the Ontario Ministry of Transportation.

Incidentally my interest in Open Source stems from my CO-OP where I was exposed to the Aries Cloud Agent Python, or ACAPY for short that the BC government had been working on.
https://github.com/hyperledger/aries-cloudagent-python

Part of my job was to be a developer on a controller that should interact with these ACAPY agents and I found it interesting that practical use for hyperledgers had been found in creating decentralized identity applications. Having something this practical, interesting and large be open source and to be able to build a few agents from their docker images so easily to make them interact with one another was really cool and was probably the starting point of my interest.

If I had to pick something right now that I would like to work on it would be something like the ACAPY because it did leave me impressed and it was cool to come in contact with. Mostly though I would choose something in decentralized identity I suppose because I have a bit of exposure to it, it's ever so slightly less daunting than other areas I am completely blind to.

It might be fun to work on an open source game if I could find one and try something new, or if I were really confident in my abilities perhaps I would try something like the following repo that I forked for this blog post as per the instructions:
https://github.com/sfrunza13/EasyMocap (this is the fork)
https://github.com/zju3dv/EasyMocap (this is the original URL)

The reason I picked this repo is because I can see this practically changing the world in many ways and it's not often that you are instantly struck with that kind of instantaneous realization when looking at a project. For example there was a neat project I also saw that was about creating an HTML view for atoms and how they would interact with one another to simulate the creation of life which is cool and although the implications as to how that might change certain industries may exist it did not immediately slap me in the face. However, when looking at this motion capture technology that can be achieved through a few cameras or through existing videos of subjects in motion it was instantly apparent to me that the entertainment industry in movies, marketing, video games and beyond could change given more intuitive and perhaps affordable ways to perform motion capture.

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