re: Publisher Denied My Game Because of Custom C++ Engine VIEW POST

re: This is definitely an option, and I am remaining open to the idea of using a commercial engine for my adventure should that be the only option rema...

There's certainly a craft in building something like this, but there's also two kinds of "tech" here: The kind that makes your game/engine unique, and the kind that does the same thing everyone else does like put triangles on the screen, take input, and play noises.

It's important to be able to focus on the first without getting mired in the second. Hope you've been able to strike a good balance there.

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