DEV Community

Discussion on: Publisher Denied My Game Because of Custom C++ Engine

Collapse
 
tadman profile image
Scott Tadman

There's certainly a craft in building something like this, but there's also two kinds of "tech" here: The kind that makes your game/engine unique, and the kind that does the same thing everyone else does like put triangles on the screen, take input, and play noises.

It's important to be able to focus on the first without getting mired in the second. Hope you've been able to strike a good balance there.