Head of Product at Temporal. Previously lead architect and low-level systems programmer for scale out SaaS offering. Game engine developer, ML engineering expert. DMs open on Twitter.
Sure, I once spent two weeks straight (10 hours a day all day) tracking down a bug in my engine that caused everything to render far too yellow. I essentially tore my entire engine apart and still couldn’t figure it out. It ended up being a single directional vector I was passing to my shader and it expected the normalized value while I was giving it a unnormalized value
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Sure, I once spent two weeks straight (10 hours a day all day) tracking down a bug in my engine that caused everything to render far too yellow. I essentially tore my entire engine apart and still couldn’t figure it out. It ended up being a single directional vector I was passing to my shader and it expected the normalized value while I was giving it a unnormalized value