How does the old Winston Churchill quote go?
Those who fail to learn from history are doomed to repeat it
Although a more ironic addendum might add.
Those who study history are doomed to stand by while everyone else repeats it.
In the past few weeks, we've seen the culmination of a build of excitement around the revival of fine-grained reactivity, being referred to as Signals, across the front-end world.
For a history of Signals in JavaScript check out my article:
The truth is Signals never went away. They lived several years in obscurity as third-party libraries or hidden behind frameworks' plain object APIs. Even though the common rhetoric that came in with React and the Virtual DOM condemned the patterns as unpredictable and dangerous. And they weren't wrong.
But there is more to it than a 10 year old debate. So I want to talk about how things have changed over the years and offer SolidJS as a foil.
"Fixing" Front-end
At the core of this conversation is understanding what React is. React is not its Virtual DOM. React is not JSX. To this date one of my explanations on the subject came from one of Dan Abramov's earliest articles You're Missing the Point of React, where he state React's true strengths are:
composition, unidirectional data flow, freedom from DSLs, explicit mutation, and static mental model.
React has a very powerful set of principles that guide it that are more important than any implementation detail. And even years later there is this notion from the thought leaders around React that they fixed front-end.
But hypothetically, what if they didn't? What if there were other ways to address the problems of the day that didn't involve such drastic re-alignment?
A Solid Alternative
The concept behind Solid is equally simple. It even shares ideas like composition, unidirectional data flow, and explicit mutation that made React feel like a simple answer to UI development. Where it differs is outside the world of reactivity everything is an Effect. It's almost the antithesis of React which treats everything you do as being pure (as in having no side effects).
When I think of creating a Counter button with Signals without any templating I'd do this:
function MyCounter() {
const [count, setCount] = createSignal();
const myButton = document.createElement("button");
myButton.onclick = () => setCount(count() + 1);
// update the text initially and whenever count changes
createEffect(() => {
myButton.textContent = count();
});
return myButton;
}
I'd call my function and get a button back. If I need another button I'd do it again. This is very much set and forget. I created a DOM element and set up some event listeners. Like the DOM itself, I don't need to call anything for my button to update. It is independent. If I want a more ergonomic way of writing I use JSX.
function MyCounter() {
const [count, setCount] = createSignal();
return <button onClick={() => setCount(count() + 1)}>
{count()}
</button>
}
Signals are not the same Signals as yesteryear. Their execution is glitch-free. They are push/pull hybrids that can model scheduled workflows like Suspense or Concurrent Rendering. And mitigate the leaky observer pattern with automated disposal. They have been leading benchmarks for several years not only for updates but for creation.
Immutability
So far so good? Well maybe not:
Apparently, this is something React solves. What did they solve exactly?
Putting Dan's specific concerns aside for a moment, it comes down to immutability. But not in the most direct way. Signals themselves are immutable. You can't modify their content and expect them to react.
const [list, setList] = createSignal([]);
createEffect(() => console.log(JSON.stringify(list())));
list().push("Doesn't trigger");
setList(() => [...list(), "Does trigger"]);
Even with variants from Vue, Preact, or Qwik that use .value
you are replacing the value not mutating it by assignment. So what does it mean that Signals are "mutable state"?
The benefit of having a granular event-driven architecture is to do isolated updates. In other words, mutate. In contrast, React's pure render model abstracts away the underlying mutable world re-creating its virtual representation with each run.
How important is this distinction when looking at two declarative libraries that drive updates off state if the data interfaces are explicit, side effects managed, and the execution well-defined?
Unidirectional Flow
I am not a fan of 2-way binding. Unidirectional Flow is a really good thing. I lived through the same things that are referenced in these tweets. You may have noticed Solid employs read/write segregation in its primitives. This is even true of its nested reactive proxies.
If you create a reactive primitive you get a read-only interface and a write interface. The opinion on this is so ingrained into Solid's design that members of the community like to troll me, abusing getters and setters to fake mutability.
One of the important things I wanted to do with Solid's design was to keep the locality of thinking. All the work in Solid is done where the effects are which is where we insert into the DOM. It doesn't matter if the parent uses a Signal or not. You author to your need. Treat every prop
as reactive if you need it to be and access it where you need it. There is no global thinking necessary. No concerns with refactorability.
We re-enforce this by recommending when writing props you access the Signal's value rather than pass it down. Have your components expect values rather than Signals. Solid preserves reactivity by wrapping these in getters if it could be reactive.
<Greeting name={name()} />
// becomes
Greeting({ get name() { return name() })
<Greeting name={"John"} />
// becomes
Greeting({ name: "John" })
How does it know? A simple heuristic. If the expression contains a function call or property access, it wraps it. Reactive values in JavaScript have to be function calls so that we can track the reads. So any function call or property access, which could be a getter or proxy, could be reactive so we wrap it.
The positive is that for Greeting
regardless of how you are consumed you access the property the same way: props.name
. There is no isSignal
check or overwrapping unnecessarily to make things into Signals. props.name
is always a string
. And being a value there is no expectation of mutation. Props are read-only and data flows one way.
Opt-In vs Opt-Out
This might be the crux of the discussion. There are a lot of ways to approach this. Most libraries have chosen reactivity for Developer Experience reasons because automatic dependency tracking means not needing to worry about missing updates.
It isn't hard to imagine for a React developer. Picture Hooks without the dependency arrays. The existence of the dependency arrays in Hooks suggests React can miss updates. Similarly, you opt into client components (use client
) when using React Server Components. There are other solutions that have been automating this via compilation for years, but at times there is something to be said about being explicit.
It isn't generally a singular decision. You have things you opt into and things you opt out of in any framework. In reality, all frameworks are probably more like this:
A frameworks ideals can be beyond reproach but the reality is not so clear cut.
This brings me to this example:
These are 2 very different functions from Solid's perspective, because of Solid's JSX handling and the fact they only run once. This is not ambiguous and easily avoided once you are aware. And there is even a lint rule for that.
It's like expecting these to be the same:
const value = Date.now();
function getTime1() {
return value;
}
function getTime2() {
return Date.now();
}
Moving the expression doesn't change what Date.now()
does but hoisting changes the function's behavior.
Maybe it is less than ideal, but it isn't like this mental model isn't without its own benefits:
Can this be "Fixed" for real?
That's the logical follow-up. This is very much a language problem. What does fixed even look like? The challenge with compilers is that it is harder to account for edge cases and understand what happens when things go wrong. It is largely the reason historically React or Solid has been pretty careful about keeping clear boundaries.
Since the first introduction of Solid we've had people exploring different compilation because Signals as primitives are very adaptable and very performant.
In 2021, I took a stab at it.
The Quest for ReactiveScript
Ryan Carniato for This is Learning ・ Nov 23 '21
React team also announced they were looking at this too.
There are rules being imposed on both systems. React wants you to remember not to do impure things in your function bodies. That is because if you do you can observe abstraction leaks if they were ever to optimize what is under the hood. Including potentially not re-running parts of your component.
Solid is already optimized without the need for the compiler or extra wrappers like React.memo
, useCallback
, useRef
, but like React could benefit from some more streamlined ergonomics like not having to worry about indicating where Signals are read.
The end result is almost the same.
Final Thoughts
The oddest part of all of this is that the React team when looking at Reactivity doesn't feel like they are looking in the mirror. By adding Hooks they sacrificed part of their re-render purity for a model approaching that of Signals. And that by adding a compiler to remove the hooks concerned with memoization they complete that story.
Now it should be understood these were developed independently. Or atleast no acknowledgement was ever given which is not surprising given the sentiment of the old guard:
Fortunately React today is not the React of 10 years ago either.
React changed the front-end world by teaching us the important principles that should guide how to build UIs. They did so by strength of conviction being a unique voice of reason in a sea of chaos. We are where we are today due to their great work and countless have learned from their lessons.
Times have changed. It is almost fitting that the paradigm that was "fixed" away would resurface. It closes the loop. Completes the story. And when all the noise and tribalism fade what remains is a tale of healthy competition driving the web forward.
It is arguably never polite to construct a narrative by sewing together quotes out of context. Time moves on, and perspectives change. But this is a long and strongly held sentiment from React's thought leadership. One they've been vocal about since the beginning. I was able to grab all these quotes over conversations from just the last couple of days with very little effort.
For more on React's early history watch:
Top comments (76)
I'm not sure I understood this article. I think we're talking about different things. The responses you wrote don't correspond to what I meant to say. I'll try to clarify.
The problem that React "fixes" is inconsistent UI between initialization and updates. Before React, you would typically write some logic for initialization of some UI, and write a separate piece of logic that would update that UI to match the latest state. Like you did with the imperative manual button example. Of course, the problem with this is that they get out of sync.
The key insight is that the user doesn't care if the component has just appeared or if it updated. The end result is supposed to be the same. So we want to somehow get to the "end result" based on the current information. For React, this means re-running your component function and figuring out how to update the UI to match that. For Solid, this means re-running the things embedded in your template.
So far so good—but not quite.
The interesting question to me is where do you place the rendering logic. The kind of logic that governs what your component displays. Your example omits any realistic logic, so let's consider this React component:
The big idea in React is that you should be able to write code like this.
You should be able to write rendering logic that takes some data, makes some decisions, formats some inputs, and then embeds them into the template. And that logic should not describe initialization only — it should run on updates too!
The user doesn't care whether it's initialization or update. The user just wants to see the latest state — whatever it is — reflected on the screen. That's what React "fixed": it made rendering logic reactive by default. Whenever you write rendering logic in React, you can be confident that it won't get out of sync with the data you pass.
Solid follows a different strategy. Only "holes" in the template are reactive. As a result, code like this doesn't work in Solid (even if I access stuff via
props.something
):Yes, I get the point, it's not supposed to work in Solid because things execute once. Since the linter warns about this code, it's fair to say that this is not a valid example for me to complain about.
What is the canonical way to structure this code instead? From my understanding (I might be wrong), the idiomatic Solid code would be:
This reads pretty nicely, but note that with Solid, I've had to restructure the code around each value instead of relying on the control flow of the outer function.
Suppose I wanted to add more rendering logic into
count > 0
condition (for example, to determine some other variable). In React, I would put it inside theif
statement I already have:In Solid, I don't know how to do this other than to duplicate the
if
statement again inside a newconst somethingElse = () => { /* my logic here */ }
binding:I get that there are ways to compress this specific example to be shorter, but my point is that you can't rely on top-level control flow for any of your rendering logic. You have to group things by individual values. (Or you could return multiple things from
heading
and rename it tomodel
or something.) Another solution in Solid is using DSL like<When>
. The downside of that is now you can't easily move the computation back into JS when you want to read its result inside an event handler — for example, to create similar branching logic.That is the point I was trying to make.
In Solid, only your template (and things explicitly referenced from it) re-executes. So putting rendering logic into the top-level component body is a mistake. You can't use top-level control flow or read values at the top level because that would undo the "fix": your initialization logic would diverge from your update logic. The linter flags it.
In React, all your rendering logic is your "template". This lets you use
if
statements and control flow without regrouping your code around every value you render. This also ensures that the user always sees fresh values. That's what I meant by React not "missing" updates. React doesn't let you write rendering logic that leaves initialization and updates out of sync.The benefit of the Solid approach is that you can avoid re-executing parts of that logic because you've structured the code around the values (rather than around the control flow). Similar to how you have to restructure your code around the values when you optimize it with
useMemo
. But for us, this isn't the desirable end state.With the compiler, the goal is to be able to write code without regrouping it:
And then the compiler would figure out the "groups" so that it has comparable performance to
useMemo
or something even more fine-grained. That's the hard part, but hopefully this helps explain the vision.Coming back to your final code example. Remove
useMemo
, and the React code still works. Would the Knockout example still work if you did not mark this aspureComputed()
? This seems a bit similar to how Solid examples require you to wrap things.The beauty of React is that making things "computed" is an optimization, not a requirement. An optimization we can eventually put under the hood. React does not require you to write rendering logic inside-out just to get things to update. In React, everything is reactive by default. That's what I was trying to convey — perhaps poorly.
Apologies if something is incorrect in my post. It's a bit hard to write these responses impromptu. But I figured I should since my tweets were pulled here. :) Appreciate the conversation.
I appreciate you taking the time to write such a thorough response. I misunderstood your grief with setup + reactivity approach I thought it was due to immutability. I never would associate it with update correctness as once you write things in a derived way you don't tend to have those problems.
You've definitely making me think of scenarios where derived data might take more thought to write. I don't think anyone would want code written like that in the example if avoidable. And when it does happens it happens.
The crux of it is that in some cases it is easier to group around control flow rather than data flow. Data flow is a must for memoization which is why this same refactor occurs today in React if you want to use
useMemo
. You have the same dilema of where to putcount > 0
because you can't conditionally wrap Hooks. In Solid you always write as if the data is derived so you don't refactor to optimize.I'd probably write this and not worry about it:
The refactor story is add a one liner for
somethingElse
and move on. Or extract outcount() > 0
if you really want to.The thing is any of the logic (other than early return, although I could show what an early return would map to if you like) you could just hoist into a function or memo. So you could just take your React code and now it's in the pure space. It's like a React component inside a Solid one.
As I said our community is full of trolls. You should recognize the wrapped code in this memo from your
useInterval
article.Back to the example if you were being lazy you could do this as well but I don't think this is where you'd want to end up:
I think the goal of the compiler is really cool. I'm excited to see you guys get there and honestly I'm inspired to go further down this path myself. I wrote about it a while ago but you guys make me want to look at again.
EDIT: The more I look at this though isn't the data derived writing just clearer than the control flow version anyway. It's definitely more declarative feeling and more refactorable. Like let me port my Solid version to one without closures.
This makes me wonder.. if you are going to be smart on re-execution with React Forget are you going to forbade things like
console.logs
or other side effects in the main component body to prevent people from observing that the code doesn't exactly run top down? The compiler sounds good but I imagine traceability gets even harder.Yeah, so with your final example we're essentially back to React-land.
I.e. if my entire function body is there, it always re-executes. But I thought Solid was supposed to help me be more granular! :) So we don't get the benefits of Solid here and also the syntax is more clunky (an extra indent level). Especially if aside from
heading
we're gonna need a bunch of other things. My JSX can't just access those values from the closure scope. Weren't we inside of a function?If I try to make it granular again by splitting it up, then as you said it starts to look a lot like React with
useMemo
's. You still have to think about how to regroup things (and whether to split them up or unify them again) each time you change something. I guess it's par for the course in traditional reactive approaches, but after using React this feels like a step back. Why does everything need to be wrapped? Why can't we use the top level function body for its purpose?That's what we're hoping to solve. Write plain logic, write it at the top level, and let the compiler figure out how to group it. Is this doable? We don't know yet whether our approach is completely solid, but we hope to share an update soon.
Regarding Hooks, note React doesn't place restrictions on your rendering logic. The restriction is on calling React built-in functions. Although in principle, if we were compiling code, we could remove this restriction, I don't know if it makes sense to. Say you want to
useState
inside anif
. What is this supposed to mean? Does it mean this state gets reset whenever the condition flips back tofalse
? Or does it mean that the state persists? It's a bit similar to saying you want to conditionally define a method on a class. Even if you could, it's just not clear what you actually mean by that. The rules of Hooks are restrictive but in most cases I'd say they help do the right thing and have clear semantics (the lifetime is always tied to the surrounding component). And importantly, they don't tell you how to write your code — everything after can have arbitrary control flow.Right. My last example was just showing the bail out so to speak. This is how a lot React ports look like at first. I just wanted to show you could do things both ways. You return all the fields you need and you sacrifice some granular execution so it works. You could also nest Memos and not lose granularity too.
And yes once you go to useMemo breaking it out we are in the same boat. But what I'm getting at is if you start by writing things as if they are useMemo (whether they memo or not) I'm not sure how much you are bothered by this. I suppose there might be some duplication. I don't think it fundamentally impacts correctness if you are thinking in data. It definitely pushes you towards writing data as being derived at which point being a function or not is sort of whatever.
And like there are other things that you aren't worried about. Because like things like
useCallback
etc don't exist. Things like memoizing functions are much less common. Like communication between Effects and stable references ...memoizing components, these are all not concepts. Instead you have a model where you feel like you control and know exactly what updates. I'm sure we could pick out more slightly more awkward scenarios for each but to what end.I don't really agree this is a clear step backwards. But my React experience on the job is much more limited than yours. I wrote and supported a React Native app for 3 years, and only have about 1 year experience doing React on the web(same company), doing a full rewrite of an private social media application (like Instagram for schools). I am not unfamiliar with developing React apps.
When my team moved from Knockout to React Hooks they were really confused. They did a lot of things wrong. They thought they were guarding executions and were getting re-renders. They figured it out but the overall sentiment was, Hooks weren't what I was expecting. They are fine. I thought we'd get some big win here, but maybe we should have just given Solid a try (this was 4 years ago so I didn't recommend we use Solid yet). So to me it is very much a matter of perspective.
Aside I have no issue with Hooks I think their design makes sense. I've never felt Hook rules were restrictive other than not being able to nest them within themselves. I think stale closures are confusing as complexity grows, ie.. if you need to
useRef
for something other than a DOM node you've hit a point that goes beyond where most comfort is. I only mentioned the rules from the perspective that ouruseMemo
examples would be nearly identical. Unless we are doing some fancy stuff.Yeah that’s pretty interesting. I haven’t thought about it from this perspective. To me Hooks are very functional in the classical sense. They’re a universe apart from Knockout style, so I was surprised by your mention of trading away the pure model. Hooks do not trade it away, they’re the clearest representation of that model. But I can see now how superficially they might look like some Knockout-style code. That might explain why people sometimes really struggle with them. Guess that’s similar to Solid code looking deceptively Reacty — when it’s really not. That’s a useful insight.
The examples above are very very simple. They are complete beginner examples, and don't really show where things get either a lot more complex, or way simpler. When you really use both React and Solid, then you'll see which is simpler as app requirements grow.
Here's just one simple example with pure Solid that I challenge anyone to write in pure React without importing additional libraries and with the same simplicity:
Solid playground example
Example on CodePen with no build tools:
This was an interesting challenge, as I could see lots of ways of building this in React depending on which parts of the above code were considered critical.
The most natural way I would write it is:
codepen.io/karlokeeffe/pen/vYzxPEX
The big difference with the above Solid code is that this moves the state handling into a top level React component so that React will re-render our components when the state changes.
We also need to wrap the
setInterval
call in auseEffect
in order to kick off the interval from a React component.You don't technically even need the top level App component or the state...
This thread is crazy.
Impure solidjs components being rebuilt using pure react components.
Let's turn this into a different challenge: write the code and the tests for each of these in solid and react
This code looks very simple and concise. But this is incorrect code, since the timer running will never stop. It's a time bomb. If you write this code correctly with the timer reset when removing the component, then the code will turn out to be not so concise at all. And I am silent about the fact that this code ticks not 2 times per second, but at unpredictable intervals of time, which introduces a progressive systematic error. To avoid this, you need to measure the time that has elapsed since the timer started.
In $moll there is a special store ticking with a given accuracy for this. Example:
Don’t mind. I’ve worked at Meta and I can count on one hand the number of times I saw people using let in component rendering code (not inside a callback). I always request a refactor during code reviews when I see it. Dan was just using contrived examples to make his point.
FWIW even if I was using React and someone submitted that code, I'd tell them to restructure to make it look more like the Solid verison
It was extremely hard for me to understand what the nested if statement mutating variables outside of it was doing - it's the type of thing I always try to avoid unless I'm forced into - which is pretty rare.
So you can view Solid forcing you to regroup things as a problem - or you can view it as a feature that teaches you how to write more readable code. And if you added a memo
const hasMany = createMemo(() => videos.length > 0)
you'd be making it more readable and performant at the same timeThe trade-off being expressed here is in React's model all styles of programming make sense given the render function approach. And in the Solid world a more specific style is required (one that I think is better in the majority of situations)
Both React and Solid limit what people can do, and to the extent that we like other things about both respective designs, we’ll probably both find a way to rationalize it. I do find it difficult to believe that someone might start designing with "I want features like local variables or conditional local mutation not to work". Yes, it's tolerable and arguments could be made about how that's better code anyway (unless it's one of those cases where it's actually super annoying because you have to restructure a bunch of stuff and can't use the tools already built into the language). But one could of course make a similar argument about Hooks being conditional, or gotchas related to Effects. And we'd say, well, yeah this is confusing, but it forces you to express the intent more clearly, or say to confront some edge cases early. And so, with some practice, it leads to better code too. The thing about better is it's pretty subjective. That's the fun of it, I guess.
I think what is swaying me so far is not necessarily the ergonomics, but efficiency. Intuitively, React to me feels like an "immediate mode" UI, where each time a node in the tree needs to re-render, all children process their hooks to determine what effects and derivations need to reprocess. Solid's approach on the other hand resembles "retained" UI architectures, where a component function describes data dependencies and returns a node to add to a tree. In fact, the usage of the VDOM in React makes sense in this light, since most immediate rendering architectures also rely on shadow state for efficiency. Both approaches are valid, to be sure, with different sets of tradeoffs, but as mentioned, I gravitate a bit more to the Solid approach to doing things. My personal bias is likely my experience as a graphics programmer operating in a primarily C++ world though.
React approach: let's write imperative code, calling it pure functions, which are actually not pure at all, since we will use hooks to store state and emulate object decomposition, without mentioning the word "class", and by default we will have a bunch of re-renderers for every sneeze, launching all these imperative completeness calculations to form a new tree of objects, which we will compare deeply with the previous version to find out what needs to change one text node in the corner of the screen, and let developers from all over the world struggle with these re-renders by placing even more hooks, providing them with manually placed dependencies, and wonder why re-renders still happen when they don't need to, but now they don't happen, the code needs to.
The Solid approach: Let's just write reactive invariants and not think about dependencies, re-renders, optimizations, but still get an effective update of the state graph, but for each of the 100 state changes per animation frame, we will synchronously update the entire application in general, even if some states are not needed for rendering now, and the results of intermediate the renderer will not be able to physically see the renderers.
Well, I don't even know who to choose.. Don't you want to think about a declarative description of the composition of components and data flows between them, without manual state managing?
This is the full application code (see in the beta of sandbox which build UI through reflect components declarations), self - sufficient, but controlled, with l10n, detailed style/behavior/composition customizations, error boundaries everywhere, suspense, automatic waiting indicators, a lot of extension points/slots/props, inversion of control, tested dependencies, virtual rendering etc. In 6 lines of code! Yes, there is a two-way data flow. And no, it doesn't cause any problems at all, since the state is stored only in one place and is used through delegates, and not copied to a bunch of props and states.
Here I was telling how to fix most of the problems of React and JSX, if I was suddenly forced to develop on this, but no one heard me. Fortunately, I don't need to mimic HTML in order to use and customize the components as my heart desires.
Guys, developers from all over the world are listening to you. Why don't you move the industry somewhere in this direction, instead competing in how to write trivial logic in the most non-trivial way and condemning them to write dozens of times more code in real applications?
Your answer sounds like the words of a fool. Is that on purpose?
Here you can compare different syntaxes.
The more imperative code we write, the more jobs we create) Hey, why don't you take a walk down the road to nowhere, buddy))
Jobs will not disappear anywhere, but work tasks will become much more interesting. Instead of spending 3 months screwing the spinner (the real story from GitLab), you could at the same time completely rewrite the output of the commit code so that it does not slow down.
I fell in love with React because you write beautiful, simple, clear, declarative code. However once your webapp grows you start using memos, bringing state as close to children as possible, useCallback, aka restructuring your code, I wish I didn't have to resort to that.
I wonder if I am using some different kind of React than Dan is :)))
"The user doesn't care whether it's initialization or update. " --So why am I keeping thinking of "should I need useCallback here?"
"That's what I meant by React not "missing" updates. React doesn't let you write rendering logic that leaves initialization and updates out of sync. " --So I have to fill the annoying dep arrays again and again to achieve this.
;(((
"referential transparency" that functional programming languages respect.
I feel like a lot of people do not really accurately get this signals thing at a conceptual level. Let me allow myself to make an attempt at explaining how I see things in case others may find it helpful. I am going to use a basic DSL with only three constructs:
Taking your simple counter example, in the end, the specs we are implementing are those:
In this simple example, there is no need to use syntax 3 but you could imagine something where
doubleCount = 2 * count
for instance.Here:
document.createElement
... etc.button.textContent = count
, etcThe specifications for a reactive system, category to which web apps belong, are the set of events that the app must react to, mapped to the corresponding reactions. As such syntax 1 is necessary. Because applications are stateful in general (i.e., the same event can trigger different reactions), syntax 2. is necessary to express the state of the application on which the reaction depend. Syntax 3 is optional (thanks to referential equality you could inline the variable everywhere) but is nice to have. I call it abstraction because the details (the expression) are abstracted behind the variable name. This is essentially the same as lambda abstraction.
These are the specs of the counter and they are independent from any implementation or framework or else.
Moving to the implementation realm, you need to find ways to implement event binding, do assignments, and perform effects (here just rendering). You can do that manually like a boss, or you can do through a library, or you can do it through a framework. As long as somehow you arrive to implement
render count
with sth of equivalent effect tobutton.textContent = count
, your implementation will be correct. Whether your framework/library/brain arrives at that conclusion through diffing vDOM nodes, or through reactive proxies, or because you wrote it directly this way, it is all the same. Whether you used mutable state, proxies, or went to the moon and back to reach that conclusion is not relevant.Except that it is. But not to the functional requirements of the application. It is relevant because the accidental complexity attached to the solution that you apply impacts the non-functional requirements (performance, efficiency, maintainability, etc.) and constraints ( time, people skills, budget etc.) of your project. Architects will recognize this pattern of thinking as they commonly understand an application as a set of those three things (functional reqs, non-functional reqs, and constraints).
VanillaJS works, but it can get tiring and error prone on large application to create and update all these nodes by hand. And that's just the first write. Maintain and evolve that is also going be a challenge. You can still write large apps in JS, but you are going to need solid design and modularization skills (or/and a good UI component library). It is not all impossible and once you have your patterns straight, it is refreshingly simple. (btw, example of vanillaJS app from Adobe leonardocolor.io/#)
Nonetheless, you may also realize that writing the code for the rendering work is repetitive and you may prefer instead to let the computer figure out for you the DOM updates to perform. vDOM diffing is a way to do that. Template languages (.vue, .svelte, etc.) are another way. Template literals yet another one and there are still more ways, as we know.
All those solve the problem of you having to write a ton of DOM update codes manually. As we discussed accidental complexity, while they solve the repetitiveness and boilerplate problem, they may also create others. So Angular 1 default change detection was to check everything for change after the occurrence of each event. That works but it can get really slow, as we observed. React's default is to rerender everything (I mean the whole component being rendered) and then do a diff with its previous version. That absolutely works but has also some inefficiencies attached to it. Template languages allow mapping easily a source of change to a DOM update operation. But then those languages are not good at expressing arbitrarily changing templates.
There would be more to say about the modularization story of each pattern. I want better to emphasize that the bad memories that folks have of two-way data binding may relate to two-way data binding being done wrong. Two-way data binding wants to implement sth like
x = y
with semantics like (x updates -> update y, y updates-> update x). There is an obvious circularity here that has caused problems in many implementations. Unidirectional dataflow avoid the issues of having to implement the 2-way pattern without falling into the traps by removing the circularity from the get-go. With that said, Vue and Svelte both have two-way data binding that works like a charm.Oh I almost forgot to explain signals:
This might irritate React developers, but it's obvious you're right. The benefit of React was completely about sane code structure, and in the end that structure became identical to reactivity under certain rules. So... How about just reactivity with those rules? But I guess we'll watch as the industry debates whether React was 90% right or 100% right. Kind of boring tbh.
But it seems to me like the emphasis on unidirectionality is about making it easy to answer the question, "Why did this value change?" This is why I have stopped caring about read/write segregation as an RxJS user. In actually fully reactive programming, the answer is that the value changed because the stream it directly referenced emitted a new value. There's nothing to " track down". In CycleJS this extends all the way up to event sources. But even in a Flux-like architecture where user events result in initial callback functions but those functions only contain a single imperative command (dispatch or next for RxJS), it's also not hard at all to find the source of changes. It's only when you mix reactivity with MVC that things become extremely chaotic.
By MVC I mean MV-Controller, where controllers are functions that control state as side-effects. So basically 90% of React components. So do we secretly love MVC? I don't, but devs with strong imperative habits may prefer an "imperative feel" for updating state. But it's not clear to me that it's actually easier. When updating a counter, why should the first instinct be to write a callback function to imperatively update count state that lives elsewhere? Why isn't it to update the count state to react to the click event?
If you listen carefully to the original Flux presentation, the point of unidirectionality was to avoid infinite loops, but more importantly colocate control logic and the state it's defining. Declarative code. Reactive code.
So if you have actual full reactivity, unidirectionality is a strange and redundant goal.
Agreed. Signals systems even are generally a DAG. In Hindsight, I probably should have put that in the article. Maybe it isn't too late.
This reminds me of React's relation to MVC. stackoverflow.com/a/65969849/380607
Here's the gist of the headlines from that answer:
React is not considered to be MVC. Since Facebook inaccurately contrasted Flux with MVC.
Flux is not in direct opposition to MVC per se, but in opposition to mutability and two-way data-binding, something which MVC does not specify (but which people typically allowed when using MVC).
Stateless MVC also didn't fit on the client-side.
But React is MVC, in some sense. Components are ViewControllers, typically. Components as Views, Hooks as Controllers.
Alternatively, you could treat Components as pure Views (as originally intended?), and have a separate Model-Controller:
github.com/statelyai/xstate/discus...
Sounds like you're copying my own writing back to me but with strange twists
Controllers "control" things, so it's the event handlers with imperative state-controlling statements that are the controllers.
Indeed, and the event handlers could be modeled in XState, like in my gist. It’s basically vertically sliced MVC-widgets, instead of having MVC as a horizontal layer based on technology.
Just imagining the future, I think the next step of signal would be Atomic Signal where it can propagate effects across worker/thread 🤔 (akin to Go channel + reactive variable)
Hah! I started working on this. The question ultimately is: why would it be valuable in JS? The cost of sending between worker/thread in the browser isn't worth it.
Not if you use SharedArrayBuffer and model every instance of reactive variable as StructOfArray. The crazy part is on when to use the mutex guard 😂
Atomic Signal is very valuable on apps/games that utilize OffscreenCanvas. Writing both heavy rendering and logic off-main-thread is a deal breaker.
Yes! I have been thinking about this a lot lately... I feel it should be possible with .notify and .wait.
Good inspiration: javascript.plainenglish.io/buildin... they use a SharedArrayBuffer with atomics only for updating indices to update a float arraybuffer.
Oo waw github.com/Bnaya/objectbuffer this project is so so crazy. A proxy implementation of an object w (shared)arraybuffer under the hood. Serializes the schema somehow in the arraybuffer... Wild stuff.
Someone please slap reactivity on top of this plz.
I did some slapping
Wait, Struct of Array backed by virtual memory (SharedArrayBuffer)!? That's wild!
I think I've done something similar but it just something on a whim for creative coding. (not yet using futex like Aomics.waitAsync and Atomics.notify)
fosstodon.org/@drsensor/1093552594...
Is called fine-grained reactivity after all and crossing the worker boundaries for fine-grained values is likely not optimal.
However something for more course-grained messages that can feed into fine-grained reactive graphs should work.
Is postMessage slow? (Surma, 2019)
Thanks for sharing this! It reinvigorates my interest in exploring the idea in future :)
If you're interested I have a collection of links here
Thanks!!!
Your judgement is largely informed by your perception of the impact that React had on the Web as a whole.
But the quote talks about:
The Market for Lemons (2023)
i.e. the React team developed a solution inside of Facebook/Meta that the organization could sustain while addressing concerns that were unique to that particular organization.
And whether or not it was deliberate from the very beginning or just a happy accident from July 2013 onwards the emergence of React Native set certain architectural decisions in stone which the web team had to accept as permanent constraints from that point on and work around.
React wasn't about the web but React was about React/Native.
Now the React Community is an entirely separate component.
Unrelated but I think this has strong parallels:
Mapping the problem (Data-Oriented Design, 2008)
They like working with React (and the cornucopia of support packages) so much that's it's become their golden hammer—even when it's not an optimal solution to their problem or the operating environment (the web). And the effort to acquire the necessary skills with that ecosystem is an investment they seek to protect and maintain (Fire and Motion).
The Great Gaslighting of the JavaScript Era (2023)
Such an interesting discussion with Dan...
The React approach seems very attractive in a world where there is no async or all async is abstracted away with libraries like React Query, but my real-life experience has not been like this. With async in the picture, even if there is a React compiler, I can't say if it would beat the simplicity of executing top-level code once.
Totally agree React approach makes sense when you abstract away all async. So then it begs the question, when we do have awesome libraries like TanStack Query which do perfectly solve this problem, don't the annoying problems of React go away and React remains just as attractive? For me, the quirks of React are solved with that 1 library, and the simplicity of values just being values (and not functions) is just as attractive still. My real life experience is if you're not using TanStack Query for all your async code, you're not taking advantage of it enough and you could refactor to use use such hooks.
I think Suspense would do that.
Ngl Dan looks like a SolidPhobic in this discussion, just saying...
Fun fact: take a hook that uses a subscription (e.g. by directly using
useSyncExternalStore
), and use it as a component...You now have a signal, written in React, with 0 external dependencies.
This works with any argumentless hook that properly manages global state.
working codesandbox
I get the feeling that react is so far up it's own arse that it can't admit that mistakes have been made. I say that as someone who loves using react. But me oh my, solid looks soo much nicer. Once the solid eco system has grown a bit, I will 100% be switching over.
There is a wide selection of Application Holotypes.
On top of that the web supports a broad range of interactivity:
Patterns for Building JavaScript Websites in 2022
Ryan Carniato for This is Learning ・ Jun 8 '22 ・ 9 min read
So the apparent focus on SPAs can come across as a bit myopic.
An eighteen wheeler can be useful in some situations but that doesn't mean everyone needs one in their driveway.
Thoughtworks Technology Radar (2022 Oct)—Hold: SPA by default
Dear @ryansolid,
How do you prevent transient "state" updates from being shown on the UI without a VDOM?
KR<
The answer is scheduling. Even with a reactive system like Signals you schedule side effects. These systems are called "push/pull". As we render and update we push a dirty notification, this tells us what has possibly changed but we don't run any side effects until we know that its dependencies have changed. In the frame of the update we collect what could update and then afterwards we run those all together pulling out the latest values. Since we automatically track dependencies on each run we can trace the dependencies of the previous run to to know if they have in fact changed and then run the effect if necessary.
In so we get the benefit of both push based systems of not over executing things that are unrelated to the source of change, and pull based systems of not executing things that aren't currently in use (asked for).
OK! Can you explain how this is implemented in Solid? I fail to see what's the purpose of a batch function if you provide a scheduler with such properties.
@dan_abramov Your take?
It was because Solid's current version batches synchronously which means we need to have the ability to wrap it so it knows to run at the end. Reactive execution (like reacting to a signals change) does this automatically but we don't currently wrap async entry points like events. This is a very rarely used API and even VDOM libraries like Inferno have the same immediate behavior in event handlers. We will autobatch into a microtask queue in these cases in the future (which is what Vue does), but it was a something I did early on imitating some of the fastest libraries.