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TROJAN
TROJAN

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I Stopped Chasing Features and Started Designing Systems

I learned to code the usual way. Small apps, quick wins, things that worked. Until they didn’t.

That’s when I realized most projects don’t fail because the code is bad. They fail because there’s no structure holding everything together.

I stopped asking how fast I could build something and started asking how long it would survive once real users and real problems showed up.

That shift changed the way I work.

Now when I build, I think about separation of logic and interface, how the system scales when requirements change, and what happens when something inevitably goes wrong. This became especially clear while working with AI.

AI isn’t just a model or an API call. It’s context, latency, state, fallbacks, and decisions made under imperfect conditions. If one piece breaks, the experience breaks. So I design systems where it doesn’t.

Recently, I’ve been working on projects that combine real time input like vision, voice, and gestures with clean backend architecture and responsive interfaces. These aren’t demos meant to impress for a moment. They’re systems designed to keep working.

I still move fast. I just move with intention now.

If you’re looking for someone who thinks beyond features, understands how AI fits into real products, and builds with long term stability in mind, I’m already working that way.

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