Cool. I think I'm going to take Babylon.js, which is already in TypeScript, and start by porting a minimal set of features over in order to get cubes rendering on screen as a PoC.
Mostly I think it'll be converting numbers to i* types, and editing the renderer so that is connects with the JS glue to a canvas.
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Cool. I think I'm going to take Babylon.js, which is already in TypeScript, and start by porting a minimal set of features over in order to get cubes rendering on screen as a PoC.
Mostly I think it'll be converting numbers to i* types, and editing the renderer so that is connects with the JS glue to a canvas.