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Daniil Kornilov
Daniil Kornilov

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Treating a side project as a small experiment

Disclosure: This article was created or edited with AI assistance. It is educational guidance, not a report of measured results. No measured productivity, hiring, sales or income outcome is claimed. Examples are illustrative unless a source is explicitly given.

A small side project can become difficult to finish when its scope grows before the basic idea is useful.

You open a blank repo and suddenly you are thinking about:

  • the brand name
  • the landing page
  • the logo
  • the perfect database schema
  • the content strategy
  • the monetization plan
  • the roadmap

All before the project has earned the right to exist.

That is not momentum.
That is procrastination dressed up as ambition.

The Real Job of a Side Project

A side project has one job:

Teach you something valuable or prove that someone cares.

That is it.

Not become a company.
Not make you rich immediately.
Not justify a Notion board with 14 columns.

The earlier you accept that, the faster you start shipping things that actually matter.

Why Developers Overbuild So Fast

Because building systems feels productive.

And because uncertainty is uncomfortable.

If you admit your project is only an experiment, you also admit it might go nowhere.

That hurts the ego.

So instead, many people create complexity to feel serious.

They build authentication for a product with zero users.
They plan premium tiers for a tool nobody has opened.
They optimize architecture for scale that does not exist.

It feels safe because you are busy.
But busyness is not proof.

The Better Model: Tiny, Useful, Shippable

Try these three planning questions:

1. Can I ship a first version in under 7 days?

Seven days is an example timebox. Choose one that fits the project and your available time, then reduce scope if necessary.

2. Can I explain the value in one sentence?

If not, it is too vague.

3. Can one real person benefit from it immediately?

If not, clarify whether the project is for learning, exploration or a particular user.

That filter kills a lot of bad ideas early.
Good.

What to Build Instead

The best side projects are often boring on purpose.

Examples:

  • a script that turns messy notes into publishable summaries
  • a template that saves freelancers time every week
  • a debugging checklist for junior developers
  • a resume system that helps one friend get interviews
  • a tiny internal tool you wish existed at work

Their practical value depends on the user and the problem.

They solve a real irritation.

Boring pain is still pain.
And boring solutions are often easier to finish.

A useful project rule

Build for evidence, not identity.

Do not build something because you want to be "the founder of X."

Build something that produces one of these forms of evidence:

  • one user says "this helped"
  • one person pays
  • one workflow becomes faster
  • one painful task disappears
  • one post about it gets strong response

Evidence is better than excitement.

Excitement fades.
Evidence gives direction.

A Better 30-Day Plan

If I were starting a new side project today, I would do this:

Week 1

Pick one painful problem.
Build the ugliest version that works.

Week 2

Show it to 5 people.
Watch where they get confused.
Fix only that.

Week 3

Write one useful post about the problem it solves.
See if anybody cares.

Week 4

Decide:

  • kill it
  • simplify it further
  • double down

This process gives you explicit points at which to review the evidence and adjust the scope.

Final Thought

Most side projects do not need more features.
They need less fantasy.

If you stop pretending every small idea is a future company, you free yourself to actually learn, ship, and iterate.

And ironically, that is exactly how some side projects become real businesses later.

Not because you forced them to look like startups.

Because you let them earn it.

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