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alexhills788
alexhills788

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Build a Click Speed Test Game in HTML5

HTML5, joined with the JavaScript programming language, is the ideal answer for making games to reach whatever number clients as could be expected under the circumstances. As far as possible presently is the designers' creative mind. In this instructional exercise, I propose you make a game where the client should click a limit of times in 10 seconds. This game, named NinjaClicker Click Speed Test Game, with basic principles will permit you to find how to make your first minimal game in HTML5 with JavaScript.

Rules for Click Speed Test Game

Like said in presentation, the principles for Click Speed Test Game are just. The objective for the client will be to tap the most extreme number of times during 10 seconds. Given that standard, we will require the accompanying thing:

A tick region for letting the client to click a greatest number of times

A score region in which we will show a clock, the quantity of snaps and furthermore the quantity of snaps by seconds of the client refreshed continuously

A logo for our game. Clearly, it is discretionary yet it is in every case better to have a logo outwardly talking.

It gives us the accompanying substance for the HTML page with the CSS rules.

Complete source code for the Click Speed Test Game

At last, whenever we have collected all the pieces of the code, we get the accompanying total code for the Click Speed Test Game:

<html>
<head>
<title>Click Speed Game in HTML5</title>
<style type="text/css">
  #content {
    width: 200px;
    border: 1px dashed #dc0000;
    font-size: 20px;
    text-align: center;
    margin: 0 auto;
    margin-top: 50px;
    padding: 20px;
    user-select: none;
  }

  #clickarea {
    width: 500px;
    height : 300px;
    border: 2px solid #dc0000;
    font-size: 20px;
    text-align: center;
    margin: 0 auto;
    margin-top: 50px;
    padding: 20px;
    position: relative;
  }

  #logo {
    width: 200px;
    height: 200px;
    margin: 0 auto;
    margin-top: 50px;
    display: block;
    user-select: none;
  }

  #start {
    position: absolute;
    top: 50%; left: 50%;
    transform: translate(-50%,-50%);
    border: 0;
    line-height: 2.5;
    padding: 0 20px;
    font-size: 1rem;
    text-align: center;
    color: #fff;
    text-shadow: 1px 1px 1px #000;
    border-radius: 10px;
    background-color: rgba(220, 0, 0, 1);
    background-image: linear-gradient(to top left,
                  rgba(0, 0, 0, .2),
                  rgba(0, 0, 0, .2) 30%,
                  rgba(0, 0, 0, 0));
    box-shadow: inset 2px 2px 3px rgba(255, 255, 255, .6),
                inset -2px -2px 3px rgba(0, 0, 0, .6);
  }

  #start:hover {
    background-color: rgba(255, 0, 0, 1);
  }

  #start:active {
    box-shadow: inset -2px -2px 3px rgba(255, 255, 255, .6),
                inset 2px 2px 3px rgba(0, 0, 0, .6);
  }
</style>
</head>
<body>
  <img id="logo" src="cursor.png" />
  <div id="content">
    Timer: <span id="timer"></span><br/>
    Score: <span id="score"></span><br/>
    Clicks/s: <span id="clicks"></span>
  </div>
  <div id="clickarea">
    <button id="start">Start</button>
  </div>
  <script type="text/javascript">
    var score; // to store the current score
    var duration = 10; // 10 seconds
    var startTime; // start time
    var ended = true; // boolean indicating if game is ended
    // we get DOM References for some HTML elements
    var timerTxt = document.getElementById("timer");
    var scoreTxt = document.getElementById("score");
    var clicksTxt = document.getElementById("clicks");
    var startBtn = document.getElementById("start");
    var clickArea = document.getElementById("clickarea");
    // we define two functions for showing or hiding a HTML element
    var show = function(elem) {
      elem.style.display = 'inline';
    };
    var hide = function(elem) {
      elem.style.display = 'none';
    };
    // Method called when the game starts
    function startGame() {
      hide(startBtn);
      score = -1;
      ended = false;
      // we get start time
      startTime = new Date().getTime();
      // we create a timer with the setInterval method
      var timerId = setInterval(function() {
        var total = (new Date().getTime() - startTime) / 1000;
        // while total lower than duration, we update timer and the clicks by seconds
        if (total < duration) {
          timerTxt.textContent = total.toFixed(3);
          clicksTxt.textContent = (score / total).toFixed(2);
        } else {
          // otherwise, game is ended, we clear interval and we set game as ended
          ended = true;
          clearInterval(timerId);
          // we call the end game method
          endGame();
        }
      }, 1);
  }
  // end game method
  function endGame() {
    // we write final stats
    var clicsBySeconds = (score / duration).toFixed(2);
    timerTxt.textContent = duration.toFixed(3);
    clicksTxt.textContent = clicsBySeconds;
    // we show start button to play an other game
    show(startBtn);
    // we display result to the user in delayed mode 
    //to update DOM elements just before the alert
    setTimeout(function() {
      alert('You made ' + score + ' clicks in ' + duration + 
      ' seconds. It is ' + clicsBySeconds + 
      ' clicks by seconds. Try again!');
    }, 10);
  }
  // we set a click event listener on the start button
  startBtn.addEventListener("click", function(e) {
    startGame();
  });
  // we add a click event listener on the click area div to update the score when the user will click
  clickArea.addEventListener("click", function(e) {
    if (!ended) {
      score++;
      scoreTxt.textContent = score;
    }
  });
</script>
</body>
</html>
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A comparable code is utilized to make a Kohi Click Test on NinjaClicker Click Speed Test site.

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