I feel like it will be quite a while until technology and UX truly meet with VR/AR. In the meantime there will be some novel applications, but nothing major for some time IMO. The earliest applications will probably be the ones that don't need universal adoption, like folks running virtual multi-screen setups instead of physical ones.
But then the big adoption will happen once the things that do need universal adoption get polished, like conference calling and general remote communication etc.
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I feel like it will be quite a while until technology and UX truly meet with VR/AR. In the meantime there will be some novel applications, but nothing major for some time IMO. The earliest applications will probably be the ones that don't need universal adoption, like folks running virtual multi-screen setups instead of physical ones.
But then the big adoption will happen once the things that do need universal adoption get polished, like conference calling and general remote communication etc.