Project Overview
I recently completed building 120+ classic browser games using pure HTML5
Canvas - no React, no Vue, no frameworks. Just vanilla JavaScript and Canvas
API.
Live site: https://funora.online
## Tech Stack
- Pure HTML5 Canvas - all game rendering
- Vanilla JavaScript - no dependencies
- Self-hosted - no CDN needed
- Mobile-responsive - works on all devices
## Games Built
- Board games: Chess (3-level AI), Checkers, Tic Tac Toe
- Card games: Solitaire, Poker, Hearts, Blackjack, Spider Solitaire
- Puzzle games: Sudoku (4 difficulties), Mahjong, 2048
- Arcade: Snake.io, Bubble Shooter, Pac-Man, Space Invaders
## Key Learnings
### 1. Batch Development = 10x Speed
Instead of manually coding each game, I built Python scripts to generate
boilerplate code. This reduced development time from 2-3 hours per game to
20-30 minutes.
### 2. Difficulty Balancing > Coding
The hardest part wasn't coding the game logic - it was making AI difficulty
levels feel fair. Too easy = boring. Too hard = frustrating.
### 3. Canvas Performance
For simple 2D games, Canvas performs better than DOM manipulation. No virtual
DOM needed when you control pixel rendering.
## Questions?
Happy to answer questions about:
- Canvas API optimization
- Game AI algorithms
- SEO for game sites
- Monetization strategies
Check it out: funora.online
Top comments (0)