I didn't take a CS or Software Engineering degree, it was physics all the way through, where coding was essential and incidental at the same time. I did take a master in HPC, where they taught us a LOT about processors, including some of the concepts above (especially pipelining and caching). When I eventually stumbled into a career as a programmer, these concepts were invaluable.
Will look forward to reading this. Thanks for the post.
Head of Product at Temporal. Previously lead architect and low-level systems programmer for scale out SaaS offering. Game engine developer, ML engineering expert. DMs open on Twitter.
I think that this book is a lot more "practical" as opposed to traditional books used in the CS curriculum. I know that I learned a lot of "related" stuff in college, but none of it ever seemed relevant like the information in this book.
Thanks for the great comment!
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I didn't take a CS or Software Engineering degree, it was physics all the way through, where coding was essential and incidental at the same time. I did take a master in HPC, where they taught us a LOT about processors, including some of the concepts above (especially pipelining and caching). When I eventually stumbled into a career as a programmer, these concepts were invaluable.
Will look forward to reading this. Thanks for the post.
I think that this book is a lot more "practical" as opposed to traditional books used in the CS curriculum. I know that I learned a lot of "related" stuff in college, but none of it ever seemed relevant like the information in this book.
Thanks for the great comment!